Gamestorm 2012 Recap Time
(Eek! I wrote this a few nights ago but forgot to set it to auto-post. So it’s a bit late. My bad!)
This past weekend was Gamestorm 2012, which I like to call “Portland’s Annual Gaming Convention in Vancouver.” You can read about the convention in my post history and on its own website, so I’m just gonna skip on ahead to the highlights.
For me, the biggest and most awesome parts of the weekend were the two first-ever public playtests of Motobushido. I finally got to put my newest creation in the hands of total strangers who had never heard of it before. The results were pretty powerful: after two full sessions of play, I walked away not only with pages of rules tweaks and updates, but with some damn fine gaming memories as well. I found it interesting to see how the same basic scenario idea was so drastically altered between the two different groups. I’ll definitely be fleshing that one out a bit more and including it in the core book.
Aside from those demos, I really spent most of my time at the Indie Hurricane booth in the Dealer Room. I met some great new local gamers, and had some good discussions about gaming-related ideas that opened my mind to new perspectives. Some thanks and acknowledgements:
- Many, many thanks to Hans Otterson for the rides to the convention.
- Even more thanks to Joel Shempert for making the Indie Hurricane booth run smoothly, and for putting the whole effort together.
- Thanks to the guy at the FaceEater booth for finally teaching me how to play this game. It was a lot of fun, and I look forward to more games with my local pals.
I walked away with some cool swag from the GM Gift Room – namely a copy of Feng Shui, which I’ve been meaning to grab for some time now based on the recommendations of many. And of course, after the con, there was much sleeping.
I’m really eager to build some new semi-regular game-nights with those of you that I’ve just met. Let’s make this happen, folks!