Category: Project H66

Future posts of this subject will be found under the Motobushido tag

Gamestorm 2012 Recap Time

Gamestorm 2012 Recap Time

(Eek! I wrote this a few nights ago but forgot to set it to auto-post. So it’s a bit late. My bad!) This past weekend was Gamestorm 2012, which I like to call “Portland’s Annual Gaming Convention in Vancouver.” You can read about the convention in my post history and on its own website, so…

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H66: The Rolling Storm

H66: The Rolling Storm

Now presenting the final of my three original commissioned concept pieces for Project H66. This one’s a return to…. you know what, I’ll just let is speak for itself. Combined with the other two concept pieces, I am confident that Rick has perfectly illustrated the game concepts as they exist within my mind. In fact,…

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[H66] The Pack Approaches

[H66] The Pack Approaches

The continually awesome Rick Marcks has given me the second piece of artwork for Project H66. This one showcases the second of the two main art styles I’m hoping to involve in the printed book. Again, apologies for the watermark.

[H66] Maneuver Mechanics

[H66] Maneuver Mechanics

For a while now, I’ve been enamored with the idea of the motobushi each having an array of special empowerments at their fingertips, abilities which would let them bend certain rules to their favor in particular situations. While I’ve developed a hefty array of these powers, I’ve been struggling with the proper method for bringing…

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[H66] The War Pigs: Desertion, Regicide, and Survivors

[H66] The War Pigs: Desertion, Regicide, and Survivors

Thanks to Jake Richmond, Ben Lehman, Mike Sugarbaker, and Joe Streckert for participating in the first-run playtest of Project H66, aka the Motorcycle Samurai game. Last night I got to see the First Founding and the character generation rules in action, and initial thoughts are mostly positive. Definite Success! Initial player-established War details were wicked…

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