Ride the SAVAGE Motorcycle-Samurai Highway!

Hello fellow Savages! A number of you have been routed this way from the Pinnacle Website, and I want to introduce myself and the new game. I’m N. Phillip Cole, creator of Motobushido, the Motorcycle-Samurai Roleplaying game. Back in 2014 I had the pleasure of sitting with Shane Hensley on a design panel at a local convention here in Portland, OR, where he was attending as one of our guests of honor. I managed to fanboyishly slip a copy of my original Motobushido game book into his hands, and shortly after he approached me about the possibility of writing a brand new Savage Worlds version of that game. Cue my head exploding of awesome!

Thus was born Motobushido: Crimson Blossoms, a 100% Savaged reimagining of those motorcycle-riding samurai adventures, now with a fully-detailed setting. The Crimson Isles are lands steeped in ancestral conquest and inner turmoil, inspired by history and folktalkes of Japan and the nearby mainlands. Following the honorable Old Ways of a fallen empire, the samurai-biker motobushi have been pushed into the far Fringes of the Isles by the new Dominion that rules over all with an oppressive steel gauntlet. It’s Seven Samurai meets Sons of Anarchy with an entirely new take on samurai heroics.

Motobushido: Crimson Blossoms currently exists as three fully-written books that now need a final round of end-stage playtesting. Initially conceived as an official Pinnacle product, we’ve decided to skip ahead of the release cycle by returning it to my own domain as an officially-licensed Savage Worlds setting. Over 100k+ words have been written, including a Player’s Guide, a Companion book and Plot Point Campaign, and a new illustrated GM screen and accompanying adventure.

The best part is that the books are 100% written. The cover art is complete, the internal art mostly done, and the layout templates are nearing finalization. The fabulous team at Pinnacle has gone above and beyond so far, and now it’s time to bring in the community. I’ve been playtesting this setting for three years now, and I’m hoping to bring other groups into the mix for your valuable input – and some sweet playtester credits in print!

If you’re interested and want to know more about the setting and its current draft, drop a comment here, and we’ll get you in on that playtesting action. You can also join the official Alliterated Game Discord server and chat me and others up at any time. And my deepest thanks for your interest and support!

.NPC.

“MotoBushido struck me as something clever and original right from the start. After meeting Nathanael I knew he and the game itself would make a great addition to our family and we quickly struck a deal. The problem is Pinnacle’s growing pains. We’ve got too many projects on the plate now and I couldn’t in good conscience make Nathanael wait for a slot in our packed production schedule any longer. And to be honest, I just want to play it. The best way to do right by Nathanael and get the game out there is to put it back in his capable hands with the full support of our staff to get it done and out in the world… where I can play it!”

Shane Hensley, 2017

Savage Worlds Motobushido is Officially Seeking Playtesters!

(I posted this earlier today directly to the original Kickstarter page, but with an official announcement pending I am putting this post up as an official rally point.)

Hello folks! So a while back, I got contracted to write a Savage Worlds version of Motobushido for Pinnacle. To make a long story short, that version (three books!) is now completely written, back under my domain and direction as a licensed Savage Worlds release, and is being geared up for an actual public release.

This is a completely new campaign setting and extended rules set for Savage Worlds, inspired by but not tired to the original Motobushido game. The new books feature all new layout and art. The original Motobushido artist Rick Marcks is back with a huge heap of brand new artwork, bringing back that faux ukiyo-e style that made the original game so visually astounding. And this edition brings two new covers and a full Savage Worlds GM Screen, all illustrated by Jeremy Wilson.

As we near completion of the final product, I am in desperate need of external playtesters. I need people that are not me to read the books, run them, and give me feedback on the setting, the writing style, and most of all: the mechanics.

Is your gaming group well-versed in Savage Worlds? Do you have a strong interest in playtesting the Completely Written and Ready for Layout books? Do you want to provide feedback on them, and get recognized playtester credit in the final print? If so, comment here, or message me directly! I’ll get back to you one on one, and hook you up with the details of our playtest distribution and discussion forum (I’m currently using a private Google Plus Community for playtest discussion and feedback).

And to provide some teaser inspiration, here’s a sample of the cover art for the new book!

cb cover

And here’s some of the new art from Rick, too!

rick_convoy

rick_dominion

Cannibal Contagion and Motobushido are coming to GitHub very soon!

When I finally started working on converting these two titles, it was initially quite daunting for the simple fact that all of my more recent edits to the text had been done directly in the InDesign files post-publishing. The initial design documents (written in MS Word) were long since abandoned after the text and image placements had been finalized. And converting from either the .indd or final .pdf files seemed to be impossible… at first.

Thankfully, a nifty combination of cross-tool conversions finally made the process significantly easier for me. The flow was: Indesign -> Export as Epub -> Open in Calibre -> Convert to Docx -> Open in Pandoc -> Convert to Markdown. The end result was a significantly easier to work with .md conversion, with close to 75% of the work already done for me (as opposed to about 20% or so when converted to HTML or XML instead). There’s still a good backlog of search-and-replace jobs needing to be finished, but the docs are coming along a whole lot quicker than I had forecast. Anyway, I’m still working on them, one at a time. Cannibal Contagion will come first, followed by Motobushido. And who knows, maybe I’ll put up some of the updated revised texts too, once this all gets completed.

For now, I’ve at least got Part 1 of Cannibal Contagion live in the ‘hub. The remainder is still in the works, but coming along nicely.

Motobushido Actual Play: The Fallen Legion

I started a new Obsidian Portal campaign to chronicle all of my current and future Motobushido sessions. These will include my home games, guest games, convention one-shots, and more. I’m kicking this off with a detailed Actual Play report of last night’s session. Check out the link, and look through the other stuff to get a taste of how the game works, and where the pages are going.