Hello fellow Savages! A number of you have been routed this way from the Pinnacle Website, and I want to introduce myself and the new game. I’m N. Phillip Cole, creator of Motobushido, the Motorcycle-Samurai Roleplaying game. Back in 2014 I had the pleasure of sitting with Shane Hensley on a design panel at a local convention here in Portland, OR, where he was attending as one of our guests of honor. I managed to fanboyishly slip a copy of my original Motobushido game book into his hands, and shortly after he approached me about the possibility of writing a brand new Savage Worlds version of that game. Cue my head exploding of awesome! Read More »
(I posted this earlier today directly to the original Kickstarter page, but with an official announcement pending I am putting this post up as an official rally point.)
Hello folks! So a while back, I got contracted to write a Savage Worlds version of Motobushido for Pinnacle. To make a long story short, that version (three books!) is now completely written, back under my domain and direction as a licensed Savage Worlds release, and is being geared up for an actual public release. Read More »
When I finally started working on converting these two titles, it was initially quite daunting for the simple fact that all of my more recent edits to the text had been done directly in the InDesign files post-publishing. The initial design documents (written in MS Word) were long since abandoned after the text and image placements had been finalized. And converting from either the .indd or final .pdf files seemed to be impossible… at first.
Thankfully, a nifty combination of cross-tool conversions finally made the process significantly easier for me. The flow was: Indesign -> Export as Epub -> Open in Calibre -> Convert to Docx -> Open in Pandoc -> Convert to Markdown. The end result was a significantly easier to work with .md conversion, with close to 75% of the work already done for me (as opposed to about 20% or so when converted to HTML or XML instead). There’s still a good backlog of search-and-replace jobs needing to be finished, but the docs are coming along a whole lot quicker than I had forecast. Anyway, I’m still working on them, one at a time. Cannibal Contagion will come first, followed by Motobushido. And who knows, maybe I’ll put up some of the updated revised texts too, once this all gets completed.
For now, I’ve at least got Part 1 of Cannibal Contagion live in the ‘hub. The remainder is still in the works, but coming along nicely.
I rarely ever post here anymore these days (G+ is my current platform of choice for most blogging), but I feel the need to share this one. It’s a great write-up on the Motobushido game, from a recent convention in California. Rubber side down, mate!
I’ve had multiple people ask about an official “Pack Record Sheet,” and even had a couple of folks submit some ideas of their own. In the end, I went with the basic layout that fellow motobushi Richard designed, and had our resident Sheet & Logo man Jeremy Kostiew whip up something cool. Check it out!
I started a new Obsidian Portal campaign to chronicle all of my current and future Motobushido sessions. These will include my home games, guest games, convention one-shots, and more. I’m kicking this off with a detailed Actual Play report of last night’s session. Check out the link, and look through the other stuff to get a taste of how the game works, and where the pages are going.