Divorcing Word: Embracing Markdown and Git for Game Writing

Over the course of 2016 I have traveled a long but (surprisingly!) easy journey to simplify my writing practices by eliminating distractions from as much of my design tools as possible. Most definitely the biggest and most drastic change in this process was moving away from my go-to standard of Microsoft Word, and instead adopting the Markdown language as my new main writing format. I’ve mentioned this a bit over the past few months on my Google Plus stream, and have had numerous folks ask me to do a longer write-up on my experiences with this dev process transition. To that end I’ve written this feature to lay down the basics of my process shift, and encourage others to do similarly to simplify their own methods. Even this post is written in Markdown!

markdown logo

My Life as a Former MS Word Fanboy

Until this point I have been a pretty die-hard seemingly-life-long MS Word fanboy. I was at one point a notorious MS Word blow-hard in my circles, in fact. I was trained to use Word in a pretty intense legal environment, and through that training learned pretty much every trick that software had. I was a mouse-free keyboard whiz with docx files, and quite proud of it. Word was my Jam, and I will probably be mentally cycling through my most-used shortcuts until the day I lay on my death bed. Continue reading

Gattaibushido Preorders are Now Live

I’ve had a few people ask if they could still get in on the funding drive for Gattaibushido, but they missed the KS. I have now made the basic game option available for anyone who missed the Kickstarter but still wants to preorder. Just head on over to the store page and you’ll have two different methods – one paying here via Paypal, and another on my Square storefront. As it happens, you can also now order my physical books from that latter link, too. The two storefronts are pretty barebones at the moment, but I’m hoping to add more of the other merch to them soon, such as the buttons, patches, prints, and others.

Once I get more image work settled on the Gattai patches, I’ll definitely be adding them as well. And if anyone is interested in the pricier KS reward tiers as options, let me know. If I get interest, I’ll add them up as well, but for now it’s just the basic PDF + at-cost print option.

Gattaibushido:FUSION Kickstarter Success! And a New Storefront!

Here’s the official announcement. Thanks for all your support everyone!

In other news, I’ve been experimenting with setting up a digital storefront right here on my blog. I’ve upgraded the site to use SSL and implemented a simple storefront. Currently only the most basic selection and a limit of using only Paypal, but if this ends up working out I’ll expand to also sell the physical goodies too (like patches, clothes, etc). Sign up, check it out, and let me know if anything goofs?

Thanks again everyone!
– NPC

Gattaibushido:FUSION! Kickstarter is Live, Playtest Alpha 1.4 Coming Soon!

Hey everyone! I’ve just now hit the button to launch the new Kickstarter for Gattaibushido. Check it out here!

Also, I’m excited to be putting the last touches on the v1.4a playtest rules. Major overhaul of the Commitments, and a reworking of the base “strike range” mechanics to have a more reward-vs-risk focus. Excitement!

Gattaibushido Playtest Version Alpha 1.3 Released

Hey there, haven’t heard from me here in a bit, right? Last weekend I quietly pushed alpha 1.2 to the site, and today I’m releasing alpha 1.3. You can find it here, as usual. There’s a changelog there and everything, too. Pretty cool, right? Notable update is a reworked approach to the Robo powers, and a lot of tweaked text to clarify and simplify game flow.

Anyway I have new voice work trickling in for the upcoming Kickstarter video, and I’m super excited to see how it all comes together.

Gattaibushido:FUSION! Playtest Rules Alpha 1.1 Update Released!

I’ve released a major new update to the Gattai playtest rules, silently added yesterday afternoon. This also includes an actual dump of details over on the product page here, too. You can find the new page and the new rules update Right Over Here. The current Changelog is below:

alpha v1.1

  • typos corrected
  • early sections reorganized
  • character creation process restructured, expanded
  • robo-summoning clarified
  • robo drawbacks added
  • base robo techs removed (new customizable power system pending)
  • locations and collateral added
  • tarry mechanic added

alpha v1.0

  • Initial Release