Category: Alliterated Games

Enough stalling, man. Let’s do this.

Enough stalling, man. Let’s do this.

You and me, Gattaibushido. Let’s finish this. Queue up the Babymetal. Finish those playbooks. Juan? Yeah, we got Juan, Juan is bae. Fire up that editor. Throw out the chaff. Ditch the things that were holding you down. Make it good. Let’s give those backers what they wanted, and then some. Oh yeah. -NPC

Ride the SAVAGE Motorcycle-Samurai Highway!

Ride the SAVAGE Motorcycle-Samurai Highway!

Hello fellow Savages! A number of you have been routed this way from the Pinnacle Website, and I want to introduce myself and the new game. I’m N. Phillip Cole, creator of Motobushido, the Motorcycle-Samurai Roleplaying game. Back in 2014 I had the pleasure of sitting with Shane Hensley on a design panel at a…

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Savage Worlds Motobushido is Officially Seeking Playtesters!

Savage Worlds Motobushido is Officially Seeking Playtesters!

(I posted this earlier today directly to the original Kickstarter page, but with an official announcement pending I am putting this post up as an official rally point.) Hello folks! So a while back, I got contracted to write a Savage Worlds version of Motobushido for Pinnacle. To make a long story short, that version…

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Divorcing Word: Embracing Markdown and Git for Game Writing

Divorcing Word: Embracing Markdown and Git for Game Writing

Over the course of 2016 I have traveled a long but (surprisingly!) easy journey to simplify my writing practices by eliminating distractions from as much of my design tools as possible. Most definitely the biggest and most drastic change in this process was moving away from my go-to standard of Microsoft Word, and instead adopting…

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