Nathanael Cole / Alliterated Games

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Alliterated Games

Gattaibushido:FUSION! Kickstarter is Live, Playtest Alpha 1.4 Coming Soon!

Hey everyone! I’ve just now hit the button to launch the new Kickstarter for Gattaibushido. Check it out here!

Also, I’m excited to be putting the last touches on the v1.4a playtest rules. Major overhaul of the Commitments, and a reworking of the base “strike range” mechanics to have a more reward-vs-risk focus. Excitement!

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Gattaibushido Playtest Version Alpha 1.3 Released

Hey there, haven’t heard from me here in a bit, right? Last weekend I quietly pushed alpha 1.2 to the site, and today I’m releasing alpha 1.3. You can find it here, as usual. There’s a changelog there and everything, too. Pretty cool, right? Notable update is a reworked approach to the Robo powers, and a lot of tweaked text to clarify and simplify game flow.

Anyway I have new voice work trickling in for the upcoming Kickstarter video, and I’m super excited to see how it all comes together.

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Gattaibushido:FUSION! Playtest Rules Alpha 1.1 Update Released!

I’ve released a major new update to the Gattai playtest rules, silently added yesterday afternoon. This also includes an actual dump of details over on the product page here, too. You can find the new page and the new rules update Right Over Here. The current Changelog is below:

alpha v1.1

  • typos corrected
  • early sections reorganized
  • character creation process restructured, expanded
  • robo-summoning clarified
  • robo drawbacks added
  • base robo techs removed (new customizable power system pending)
  • locations and collateral added
  • tarry mechanic added

alpha v1.0

  • Initial Release
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Friday Excitement, 2016-07-22

First and foremost: I’m excited the site is working again! I had a number of technical difficulties over the last month, but after jamming away at them over the last couple of nights, I believe I have everything back in working order.

I’m exited to say that Cannibal Contagion is now fully converted to Markdown and committed to Github. That took longer than I wanted it to, but a lot of distractions got in the way. This was quite a fun learning experience, and the format-conversion process greatly helped me refine my current design method. Check it out here!

I’ve also recently dusted off another old game of mine that I’d totally forgotten about. After a few new tweaks, I’m giving Don’t Die another shot for public playtesting. It’s a “Disaster Action Movie” fast-paced survival-focused RPG, which runs for three or more players and doesn’t need a GM (although it’s possible to run with one, if desired). I’ve uploaded the newest playtest docs, and you can download them here.

I’m also ridiculously excited to once again be running more playtests of both the upcoming Savage Motobushido game setting and my own in-progress Gattaibushido. I started writing up a super huge playtest report of the recent Gattai session but then the site crashed and I lost it. So I’m hoping to get that back out there sometime soon, but it’s taking time to sort through the leftover ashes of this new phoenix.

Anyway that’s all for now. I’ll leave you with some concept art for the new game!
– NPC

DontDie bearsonasub

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Gattaibushido:FUSION! RPG Official Playtest Alpha Release!

So finally, here’s the super super super alpha first release of that thing I’ve been working on for the past few months (okay, who am I kidding: years). I now present the first alpha playtest release of my next game, Gattaibushido:FUSION! This is a game about a team of Mecha Pilots in space battle school. You deal with conflicts both social, physical, and interpersonal, while also trying to save humanity from giant space monsters, among other threats. One player takes on the GM-like role of “Coach,” while the rest are a team of Pilots. The Pilots must strive to accomplish their goals while maintaining team unity, so that they can ultimately combine their robots into a final form and defeat Big Giant Monsters from space!

Kicking it off is a brand new story by the amazing Isaac Sher, whose work opens the document and sets the stage for the feel of the game.

And here’s some promo art, too:

GB03_comp_02

And I’ll be sharing more over the coming weeks! The document itself is, again, a very early draft, and much playtesting needs to be done. Hopefully you can help me out, by providing feedback and input, and your own experiences with play.

To download the first release draft, CLICK HERE: Playtest Rules A1.00

I can already see I’ll need to tweak a few things with the PDF export tool I’m using, but I expect that to be smoothed out as I get used to this new document process I’ve been working into lately. Anyway, take a look, and let me know how it goes!

-NPC

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