I’m way behind on posting a link to this (because again, I keep forgetting that I even have this site these days). A while back I backed the creation of a wonderful role-playing game from Sigil Stone, called Vow of Honor. It intrigued me as it really focused on the core of what I felt being a “good” character should play like in a tabletop game. In a sea of mostly-amoral gray-shaded games, it read like a breath of fresh air. As a firm believer that Lawful Good is the best of all alignments, I was hooked, and I ended up backing at a high enough level to get my own character portrait right there in the book.
And of course, being me, I had to have a villainous portrayal. Hey, I love me some LG, but I also equally love a well-done villain!
From the game’s description:
Uphold your vows to the Tenets of Honor and become a paragon of justice in a broken, cruel world.
The world of Sasara, your home, is broken and depraved. Despots rule over isolated city-states, indifferent to the suffering and squalor of the people. In the shadows of the enigmatic Ruins – the last vestiges of a prosperous era long forgotten – the vile terrorize the innocent few without fear of retribution. Until now.
You are an Arbiter, protector of all that is good in Sasara. Only as you embody the Tenets of Honor will you be empowered to protect the weak, avenge the victims of the wicked, and unlock the knowledge of the ancient Forebears to usher in a new age of peace. Will you take the Vow of Honor? Will you do what is necessary to save your home?
Vow of Honor is a tabletop roleplaying game focusing on the Arbiters of Fasann: icons of justice sworn to the Tenets of Honor.