Category: Motobushido

Motobushido: A New Conflict Conundrum

Motobushido: A New Conflict Conundrum

I’m now facing a design conundrum with Motobushido and I’m hoping I can get some outside input. It regards the core conflict mechanic, the Duel. Currently and pretty much since the shift to playing cards way back when, the mechanic has been a one-to-three-stage procession of escalating violence and intensity, winner take all. The first…

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Motobushido Story Time: The Price of Revenge, Part One

Motobushido Story Time: The Price of Revenge, Part One

While at camp along a distant, broken highway, with occasional travelers passing in the night, an arrow was fired into the midst of The Burning Chrome. The Prospect was on watch at the time, but he offered no pursuit to the lone rider who sped away in the night, choosing instead to fire his six-guns…

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Gamestorm 2012 Recap Time

Gamestorm 2012 Recap Time

(Eek! I wrote this a few nights ago but forgot to set it to auto-post. So it’s a bit late. My bad!) This past weekend was Gamestorm 2012, which I like to call “Portland’s Annual Gaming Convention in Vancouver.” You can read about the convention in my post history and on its own website, so…

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H66: The Rolling Storm

H66: The Rolling Storm

Now presenting the final of my three original commissioned concept pieces for Project H66. This one’s a return to…. you know what, I’ll just let is speak for itself. Combined with the other two concept pieces, I am confident that Rick has perfectly illustrated the game concepts as they exist within my mind. In fact,…

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[H66] The Pack Approaches

[H66] The Pack Approaches

The continually awesome Rick Marcks has given me the second piece of artwork for Project H66. This one showcases the second of the two main art styles I’m hoping to involve in the printed book. Again, apologies for the watermark.