Category: Motobushido

[H66] Maneuver Mechanics

[H66] Maneuver Mechanics

For a while now, I’ve been enamored with the idea of the motobushi each having an array of special empowerments at their fingertips, abilities which would let them bend certain rules to their favor in particular situations. While I’ve developed a hefty array of these powers, I’ve been struggling with the proper method for bringing…

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[H66] The War Pigs: Desertion, Regicide, and Survivors

[H66] The War Pigs: Desertion, Regicide, and Survivors

Thanks to Jake Richmond, Ben Lehman, Mike Sugarbaker, and Joe Streckert for participating in the first-run playtest of Project H66, aka the Motorcycle Samurai game. Last night I got to see the First Founding and the character generation rules in action, and initial thoughts are mostly positive. Definite Success! Initial player-established War details were wicked…

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Presenting: The Motobushi

Presenting: The Motobushi

This man looks like he is up to no good. No good indeed. Thanks to Rick Marcks for delivering this piece of undistilled awesome. (Watermark-free images will likely be available in the future.) EDIT: I’ve updated the image for a much less overwhelming watermark.

[H66] The First Founding

[H66] The First Founding

Now that I’ve finished (and rage-quit) A Dance With Dragons, it’s time to get back to the idea mill for Hagakure ’66. Now I want to talk about the First Founding, and introducing players to the game with a bang. One very valid concern that was raised during a recent design-jamming session is related to…

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[H66] Connecting the Codes to the Dice

[H66] Connecting the Codes to the Dice

Aside from providing roleplaying direction and serving as separate character lifelines, the three Codes’ scales will directly relate to the conflict resolution mechanics. Your positions on the scales will set your base number of dice rolled in these action scenes. My goal is to have each of the three codes empower two modes of conflict…

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