So finally, here’s the super super super alpha first release of that thing I’ve been working on for the past few months (okay, who am I kidding: years). I now present the first alpha playtest release of my next game, Gattaibushido:FUSION! This is a game about a team of Mecha Pilots in space battle school. You deal with conflicts both social, physical, and interpersonal, while also trying to save humanity from giant space monsters, among other threats. One player takes on the GM-like role of “Coach,” while the rest are a team of Pilots. The Pilots must strive to accomplish their goals while maintaining team unity, so that they can ultimately combine their robots into a final form and defeat Big Giant Monsters from space!
Kicking it off is a brand new story by the amazing Isaac Sher, whose work opens the document and sets the stage for the feel of the game.
And here’s some promo art, too:
And I’ll be sharing more over the coming weeks! The document itself is, again, a very early draft, and much playtesting needs to be done. Hopefully you can help me out, by providing feedback and input, and your own experiences with play.
To download the first release draft, CLICK HERE: Playtest Rules A1.00
I can already see I’ll need to tweak a few things with the PDF export tool I’m using, but I expect that to be smoothed out as I get used to this new document process I’ve been working into lately. Anyway, take a look, and let me know how it goes!