Gattaibushido Preorders are Now Live

I’ve had a few people ask if they could still get in on the funding drive for Gattaibushido, but they missed the KS. I have now made the basic game option available for anyone who missed the Kickstarter but still wants to preorder. Just head on over to the store page and you’ll have two different methods – one paying here via Paypal, and another on my Square storefront. As it happens, you can also now order my physical books from that latter link, too. The two storefronts are pretty barebones at the moment, but I’m hoping to add more of the other merch to them soon, such as the buttons, patches, prints, and others.

Once I get more image work settled on the Gattai patches, I’ll definitely be adding them as well. And if anyone is interested in the pricier KS reward tiers as options, let me know. If I get interest, I’ll add them up as well, but for now it’s just the basic PDF + at-cost print option.

Gattaibushido:FUSION Kickstarter Success! And a New Storefront!

Here’s the official announcement. Thanks for all your support everyone!

In other news, I’ve been experimenting with setting up a digital storefront right here on my blog. I’ve upgraded the site to use SSL and implemented a simple storefront. Currently only the most basic selection and a limit of using only Paypal, but if this ends up working out I’ll expand to also sell the physical goodies too (like patches, clothes, etc). Sign up, check it out, and let me know if anything goofs?

Thanks again everyone!
– NPC

Gattaibushido:FUSION! Kickstarter is Live, Playtest Alpha 1.4 Coming Soon!

Hey everyone! I’ve just now hit the button to launch the new Kickstarter for Gattaibushido. Check it out here!

Also, I’m excited to be putting the last touches on the v1.4a playtest rules. Major overhaul of the Commitments, and a reworking of the base “strike range” mechanics to have a more reward-vs-risk focus. Excitement!

Gattaibushido Playtest Version Alpha 1.3 Released

Hey there, haven’t heard from me here in a bit, right? Last weekend I quietly pushed alpha 1.2 to the site, and today I’m releasing alpha 1.3. You can find it here, as usual. There’s a changelog there and everything, too. Pretty cool, right? Notable update is a reworked approach to the Robo powers, and a lot of tweaked text to clarify and simplify game flow.

Anyway I have new voice work trickling in for the upcoming Kickstarter video, and I’m super excited to see how it all comes together.

Gattaibushido:FUSION! Playtest Rules Alpha 1.1 Update Released!

I’ve released a major new update to the Gattai playtest rules, silently added yesterday afternoon. This also includes an actual dump of details over on the product page here, too. You can find the new page and the new rules update Right Over Here. The current Changelog is below:

alpha v1.1

  • typos corrected
  • early sections reorganized
  • character creation process restructured, expanded
  • robo-summoning clarified
  • robo drawbacks added
  • base robo techs removed (new customizable power system pending)
  • locations and collateral added
  • tarry mechanic added

alpha v1.0

  • Initial Release

Gattaibushido:FUSION! RPG Official Playtest Alpha Release!

So finally, here’s the super super super alpha first release of that thing I’ve been working on for the past few months (okay, who am I kidding: years). I now present the first alpha playtest release of my next game, Gattaibushido:FUSION! This is a game about a team of Mecha Pilots in space battle school. You deal with conflicts both social, physical, and interpersonal, while also trying to save humanity from giant space monsters, among other threats. One player takes on the GM-like role of “Coach,” while the rest are a team of Pilots. The Pilots must strive to accomplish their goals while maintaining team unity, so that they can ultimately combine their robots into a final form and defeat Big Giant Monsters from space!

Kicking it off is a brand new story by the amazing Isaac Sher, whose work opens the document and sets the stage for the feel of the game.

And here’s some promo art, too:

GB03_comp_02

And I’ll be sharing more over the coming weeks! The document itself is, again, a very early draft, and much playtesting needs to be done. Hopefully you can help me out, by providing feedback and input, and your own experiences with play.

To download the first release draft, CLICK HERE: Playtest Rules A1.00

I can already see I’ll need to tweak a few things with the PDF export tool I’m using, but I expect that to be smoothed out as I get used to this new document process I’ve been working into lately. Anyway, take a look, and let me know how it goes!

-NPC