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So finally, here’s the super super super alpha first release of that thing I’ve been working on for the past few months (okay, who am I kidding: years). I now present the first alpha playtest release of my next game, Gattaibushido:FUSION! This is a game about a team of Mecha Pilots in space battle school. You deal with conflicts both social, physical, and interpersonal, while also trying to save humanity from giant space monsters, among other threats. One player takes on the GM-like role of “Coach,” while the rest are a team of Pilots. The Pilots must strive to accomplish their goals while maintaining team unity, so that they can ultimately combine their robots into a final form and defeat Big Giant Monsters from space!
Kicking it off is a brand new story by the amazing Isaac Sher, whose work opens the document and sets the stage for the feel of the game.
And here’s some promo art, too:
And I’ll be sharing more over the coming weeks! The document itself is, again, a very early draft, and much playtesting needs to be done. Hopefully you can help me out, by providing feedback and input, and your own experiences with play.
To download the first release draft, CLICK HERE: Playtest Rules A1.00
I can already see I’ll need to tweak a few things with the PDF export tool I’m using, but I expect that to be smoothed out as I get used to this new document process I’ve been working into lately. Anyway, take a look, and let me know how it goes!
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My excitement today: Gattaibushido! No time for blogging, only time for designing!
Oh, and my first public playtest this Sunday. That’s definitely worth mentioning. Hurrah!
Also, if you haven’t seen it yet, feast your eyes on that sweet, sweet Voltron combine:
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It’s been a ridiculously slow and busy week for me at the real job, and I haven’t had time to really dig into much personal excitement aside from one particularly big piece of news: Gattaibushido is coming along quite nicely! At least the first playtest draft, that is. I’m still aiming for a release date on June 9th, although if things keep moving along like they have been, I could even have it out the weekend before. As previously mentioned, I’ve pushed out another update to the Cannibal Contagion markdown conversion over on GitHub, but I think I’ll be putting the rest of that on hold until I have finished the current work on the GB playtest.
Really that’s all I got today. Not much variety, but it’s a big one for me. Full steam ahead!
And to close things off, how about a preview of things to come?
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With this post I’m bringing back an old positivity exercise I used to practice, with the hope of using it as an ongoing tool for inspiration. So let’s talk about some things that I’m currently excited about!
First off, I’ll be spending this weekend at the third annual occurrence of the PDXAGE (Portland Analog Gaming Event) convention. PDXAGE is the newest convention-style event here in the Portland metro area, and is growing every year. While it’s mostly board-and-card game focused, there’s a growing RPG section and I’m happy to be a part of it. I’ll have a few of our CelStyle games with me to demo, as well as a fresh printed copy of Beyond the Wall for anyone interested in a pickup game. I’m really excited to see more gaming cons taking root in this city, so come check it out this weekend!
Speaking of CelStyle, the old website for our anime-inspired design collective either got hacked or got swiped, I’m not entirely sure of the details. I’m not excited about that at all, but I am pretty excited about taking the old site and starting something new. Look forward to a new site, a new domain, and a renewed stream of content in the coming weeks and more. Read More »