Tag: RPG

Which Map Deck Should I Use for HAMMERCRAWL?

Which Map Deck Should I Use for HAMMERCRAWL?

A crucial part of my evolving HAMMERCRAWL! process involves me drawing a special hand of cards with each new “room” the party explores. I draw one card from each deck of helper tools, and then use the contents to spontaneously continue the adventure. I’m working to try and whittle the collection of decks down to…

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Homerules: Something Unexpected Happened Along the Way

Homerules: Something Unexpected Happened Along the Way

In this post I want to share the “Random Encounters and Vistas” house rules that we use in my ongoing D&D campaign. This set of rules has crossed game editions from OD&D (using the Rules Cyclopedia) through 2nd Edition AD&D and into today’s 5th Edition D&D incarnation of this campaign. Before you say it, yes,…

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Friday Kickstarter Recap #3

Friday Kickstarter Recap #3

Been really damn busy the last week, followed by two days of illness, so many apologies for the delays in updates. Let’s do a weekly recap! I was recently on a couple of podcasts. Check them out here. Check out the Modest Medusa Scooter-Samurai Tshirt on offer! Including a last-minute promotional Character Pack offer, the…

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Friday Kickstarter Re-Cap #2

Friday Kickstarter Re-Cap #2

The big news: This week we hit the funding mark! Yay! That’s a lot off my shoulders, for sure. Thanks, everyone! Now, to hammer down those stretch goals. This week saw the start of a new Dueling Lessons series of mechanics posts, to introduce readers to the essence of the game’s core crunch. I’ve got…

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Motobushido Game Recap: When Alice Cooper Slew Neil Diamond and Became King

Motobushido Game Recap: When Alice Cooper Slew Neil Diamond and Became King

“But I forgot! Cher’s head is no longer useful!” – Justin Smith, the Enforcer Last night’s demo game of Motobushido was perhaps the most insane session I’ve ever run of any game, ever. It all started with a war between two parties, over the hidden oil reserves underneath Weird Vegas. Their unit in the war…

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Quad RPG version 1.2 now available

Quad RPG version 1.2 now available

After some awesome demo sessions yesterday at Free RPG Day, I’ve updated the Quad rules a wee bit: Removed “Substance” mechanic. Health and such have been incorporated into the core Tiks mechanic. Improved the Degrees of Success mechanics. Now based on matching dice instead of subtracting lows. Updated examples to illustrate new changes The new…

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