Author: NPC

Actual Play from the Latest Playtest Session

Actual Play from the Latest Playtest Session

A player in my current test-run group has been awesome enough to post an AP run-down of our last game session. I’m really excited about this particular test run, because now we’re getting to try something totally new. Until now, the games have all been focused upon the Pack as a wandering unit, always on…

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Motobushido: A New Conflict Conundrum

Motobushido: A New Conflict Conundrum

I’m now facing a design conundrum with Motobushido and I’m hoping I can get some outside input. It regards the core conflict mechanic, the Duel. Currently and pretty much since the shift to playing cards way back when, the mechanic has been a one-to-three-stage procession of escalating violence and intensity, winner take all. The first…

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Motobushido Story Time: The Price of Revenge, Part One

Motobushido Story Time: The Price of Revenge, Part One

While at camp along a distant, broken highway, with occasional travelers passing in the night, an arrow was fired into the midst of The Burning Chrome. The Prospect was on watch at the time, but he offered no pursuit to the lone rider who sped away in the night, choosing instead to fire his six-guns…

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Gamestorm 2012 Recap Time

Gamestorm 2012 Recap Time

(Eek! I wrote this a few nights ago but forgot to set it to auto-post. So it’s a bit late. My bad!) This past weekend was Gamestorm 2012, which I like to call “Portland’s Annual Gaming Convention in Vancouver.” You can read about the convention in my post history and on its own website, so…

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