Author: NPC

Hey anon: Sure I’ll let you play my game

Hey anon: Sure I’ll let you play my game

I recently became aware of this thread on 7chan, in which someone was requesting a copy of Cannibal Contagion, since they missed the not-so-heavily-advertised Halloween special. If any of you anon folks are reading this, let me know. I’ll gladly extend to you a copy of the PDF for free (as in, no cash cost),…

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The PAX 2010 Post, Part 2: Everything Else

The PAX 2010 Post, Part 2: Everything Else

For part two of my look at my PAX 2010 experiences, I’m going to mainly focus on tabletop gaming, and some deeper observations about the convention at a meta level. The Tabletop Gaming Experience In stark contrast to the Big Media Sensations of the Expo Hall and its surrounding environs, the tabletop gaming sections were…

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The PAX 2010 Post, Part 1: Video Gaming

The PAX 2010 Post, Part 1: Video Gaming

Last weekend Three weekends ago (this has taken longer to write than I initially expected), I attended the gargantuan beast of a convention that is the Penny Arcade Expo, or simply PAX. To use an adjective some feel is watered down by internet overuse, the convention was quite Epic. Not as Epic as last year’s…

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Cosplay Costume Combat/Gaiden! Initial Musings

Cosplay Costume Combat/Gaiden! Initial Musings

This weekend at PAX (I have another full post on that forthcoming), I came up with a random new game idea while in the bathroom looking at the crazy pictures I had snapped that day1. I’m giving it the working title of Cosplay Costume Combat/Gaiden. The premise: walk around the convention and take pictures of…

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Laser Mummies!

Laser Mummies!

This past Gamestorm, Jake Richmond and I won second place in a design contest. The contest was a “Junk Drawer Design War” – the organizer brought six identical bins filled with identical parts, most of which were salvaged from other board games. Each team of contestants had an hour (or two? i don’t remember) to…

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Quad RPG version 1.2 now available

Quad RPG version 1.2 now available

After some awesome demo sessions yesterday at Free RPG Day, I’ve updated the Quad rules a wee bit: Removed “Substance” mechanic. Health and such have been incorporated into the core Tiks mechanic. Improved the Degrees of Success mechanics. Now based on matching dice instead of subtracting lows. Updated examples to illustrate new changes The new…

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