Category: Project H66

Future posts of this subject will be found under the Motobushido tag

[H66] Fields and Choice, and Musings on Mass Effect 2

[H66] Fields and Choice, and Musings on Mass Effect 2

I’ve been having a hard time putting my thoughts down on paper at this point, in a fashion understandable to an outside reader. Last night it hit me: Mass Effect 2. In this video game, everything in the game leads up to a multi-staged final mission through a gateway into the unknown. Leading up to…

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H66: The Three Extensions of Character

H66: The Three Extensions of Character

Just as there are three core Codes which the player must balance, there will be three core “extensions” to those characters. These will function similarly to Classes in more mainstream games, and give the players a good variety of mechanical combinations for character assignment. First we have the Pack Roles. Will you be the Pack…

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H66: Universe and Steed: Further Ruminations on the Role of the Highway and Inter-Code Conflict

H66: Universe and Steed: Further Ruminations on the Role of the Highway and Inter-Code Conflict

I’m still pretty divided on this idea, between two modes of implementation I’m calling The Steed Way and The Universe Way. On the first hand (The Steed Way), I’m envisioning using this third Code to represent the character’s relationship with their Steed, with the scale going from one extreme (“My steed is just a tool…

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H66: So What Do You Do in this Game, Anyway?

H66: So What Do You Do in this Game, Anyway?

That’s a good question. First, I should re-establish that this isn’t just a “samurai game.” This is a Motorcycle Samurai game. It’s a game about inner turmoil, divided loyalties, wicked sword fights, and sweet bikes. Part pseudo-spiritual character drama, part bitchin’ battle-against-the-Crazy-88 sword fights, part hot motorcycle porn. These are all of equal importance to…

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H66: The Scales of the Codes

H66: The Scales of the Codes

Now, I begin to dip my pinky toes into the waters of actual game mechanics consideration. The three Codes have mostly been set into wet plaster, so now I want to erect some sturdier scaffolding around it, and prepare for some heavier work in the coming days. Today, I’m mulling over the actual visual implementation…

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H66: What is Master?

H66: What is Master?

In a previous post on this game, I set down the basic premise of the game’s core dynamic: the three-way clash between Family Loyalty, the Warrior’s Honor, and the pseudo-spiritual Code of the Highway. Today, I’ve got the concept of Master on my mind, and am trying to figure out exactly what it means to…

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