Author: NPC

Cannibal Contagion: Son of Shambler

Cannibal Contagion: Son of Shambler

Work has begun on a new version of Cannibal Contagion. Ultimately, I’m writing a book that is more in line with how I actually run the game. The mechanics make a bit more sense, and the book will be at least a hundred pages slimmer, and likely more. I learned a lot from creating the…

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[H66] The First Founding

[H66] The First Founding

Now that I’ve finished (and rage-quit) A Dance With Dragons, it’s time to get back to the idea mill for Hagakure ’66. Now I want to talk about the First Founding, and introducing players to the game with a bang. One very valid concern that was raised during a recent design-jamming session is related to…

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Effing Stellar Customer Service: OnLive

Effing Stellar Customer Service: OnLive

If you are a member of my closer circles of friends, you probably by now think I must be secretly working for the marketing team of OnLive. I’ve been a major shill for this company since I first encountered them at PAX 2009, and rarely a week goes by that I don’t spout out more…

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[H66] Connecting the Codes to the Dice

[H66] Connecting the Codes to the Dice

Aside from providing roleplaying direction and serving as separate character lifelines, the three Codes’ scales will directly relate to the conflict resolution mechanics. Your positions on the scales will set your base number of dice rolled in these action scenes. My goal is to have each of the three codes empower two modes of conflict…

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[H66] Pack Roles and Pack Warfare

[H66] Pack Roles and Pack Warfare

My goal is to have the Pack Roles inspire out-of-conflict role-playing while also directly tying into the Pack Warfare rules. I’m seeing the latter as an almost Diplomacy-like minigame of strategy and moves, involving the Roles themselves as chesspiece-like tools in the battle. First, let’s address the roles specifically. These are separate from the pack…

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