Tag: Thief

Why Does Video Game Stealth Always = Crouching?

Why Does Video Game Stealth Always = Crouching?

Over the last two nights I’ve played a few hours of Alpha Protocol, Obsidian’s new “Espionage RPG.” I mostly like it – it’s basically Mass Effect with spies, but I’ll write more on that in a later post. But something about it rubs me the wrong way… Okay. Have you ever noticed how, with few…

Read More Read More

Lighting Mechanics in Video Games, Tabletop

Lighting Mechanics in Video Games, Tabletop

After re-reading my last post, I started thinking a lot more heavily on the idea of lighting mechanics, and how they both are and can be implemented in games both video and tabletop. Video Games I find that lighting is most often used in video games for purely atmospheric and aesthetic purposes. That’s all fine…

Read More Read More