Cannibal Contagion GitHub Update: Survivors

Cannibal Contagion GitHub Update: Survivors

I’ve completed conversion of the first big section of the Cannibal Contagion game rules, and pushed them out to GitHub. This is taking longer than I expected, especially given my greater focus on the gattai project. But it’s steadily getting churned out, and I hope to have the Markdown-converted book finally out in full by…

Read More Read More

Cannibal Contagion and Motobushido are coming to GitHub very soon!

Cannibal Contagion and Motobushido are coming to GitHub very soon!

When I finally started working on converting these two titles, it was initially quite daunting for the simple fact that all of my more recent edits to the text had been done directly in the InDesign files post-publishing. The initial design documents (written in MS Word) were long since abandoned after the text and image…

Read More Read More

QuadRPG is now on Github

QuadRPG is now on Github

In the past week or so I have started an initiative to get all of my main game design files pushed into a functional version control system. Historically I have been absolutely terrible at organizing and maintaining my design notes, and this is made even worse by my tendency to step away from a project…

Read More Read More

Hammercrawl v2.0, Revisited

Hammercrawl v2.0, Revisited

Author’s Note, May 2016: I wrote this post before going to Gamestorm last year, but something caught it up accidentally in a pending state and frankly I’m not sure what happened. I haven’t really touched this blog much since then, but I just this morning found it chilling out in my draft queue, and figured…

Read More Read More

HAMMERCRAWL! Part 2: Game Structure

HAMMERCRAWL! Part 2: Game Structure

The first post laid out the tools of the game, now this one sets down the adventure flow, with specific focus on the meta-game that the DM commands. The Goal of HAMMERCRAWL! The characters’ main purpose is to venture out into the depths of a dungeon, kill monsters and gain loot, and then make it…

Read More Read More

HAMMERCRAWL! Roguelike Random OSR Gaming, Part 1: Tools

HAMMERCRAWL! Roguelike Random OSR Gaming, Part 1: Tools

(This post has turned into something much larger than expected, so I’m breaking it up into multiple posts) Last year at Gamestorm 2014, a few conversations on “roguelike” gaming experiences led me to come up with an on-the-fly method for character-grinding adventure gaming. With but a single simple Chessex d12 Dungeon Die, a handful of…

Read More Read More