Gattaibushido:FUSION! Playtest Rules Alpha 1.1 Update Released!

Gattaibushido:FUSION! Playtest Rules Alpha 1.1 Update Released!

I’ve released a major new update to the Gattai playtest rules, silently added yesterday afternoon. This also includes an actual dump of details over on the product page here, too. You can find the new page and the new rules update Right Over Here. The current Changelog is below: alpha v1.1 typos corrected early sections…

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Gattaibushido:FUSION! RPG Official Playtest Alpha Release!

Gattaibushido:FUSION! RPG Official Playtest Alpha Release!

So finally, here’s the super super super alpha first release of that thing I’ve been working on for the past few months (okay, who am I kidding: years). I now present the first alpha playtest release of my next game, Gattaibushido:FUSION! This is a game about a team of Mecha Pilots in space battle school.…

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Cannibal Contagion GitHub Update: Survivors

Cannibal Contagion GitHub Update: Survivors

I’ve completed conversion of the first big section of the Cannibal Contagion game rules, and pushed them out to GitHub. This is taking longer than I expected, especially given my greater focus on the gattai project. But it’s steadily getting churned out, and I hope to have the Markdown-converted book finally out in full by…

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Cannibal Contagion and Motobushido are coming to GitHub very soon!

Cannibal Contagion and Motobushido are coming to GitHub very soon!

When I finally started working on converting these two titles, it was initially quite daunting for the simple fact that all of my more recent edits to the text had been done directly in the InDesign files post-publishing. The initial design documents (written in MS Word) were long since abandoned after the text and image…

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QuadRPG is now on Github

QuadRPG is now on Github

In the past week or so I have started an initiative to get all of my main game design files pushed into a functional version control system. Historically I have been absolutely terrible at organizing and maintaining my design notes, and this is made even worse by my tendency to step away from a project…

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Hammercrawl v2.0, Revisited

Hammercrawl v2.0, Revisited

Author’s Note, May 2016: I wrote this post before going to Gamestorm last year, but something caught it up accidentally in a pending state and frankly I’m not sure what happened. I haven’t really touched this blog much since then, but I just this morning found it chilling out in my draft queue, and figured…

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