Here’s the official announcement. Thanks for all your support everyone!
In other news, I’ve been experimenting with setting up a digital storefront right here on my blog. I’ve upgraded the site to use SSL and implemented a simple storefront. Currently only the most basic selection and a limit of using only Paypal, but if this ends up working out I’ll expand to also sell the physical goodies too (like patches, clothes, etc). Sign up, check it out, and let me know if anything goofs?
Thanks again everyone!
Hey everyone! I’ve just now hit the button to launch the new Kickstarter for Gattaibushido. Check it out here!
Also, I’m excited to be putting the last touches on the v1.4a playtest rules. Major overhaul of the Commitments, and a reworking of the base “strike range” mechanics to have a more reward-vs-risk focus. Excitement!
Hey there, haven’t heard from me here in a bit, right? Last weekend I quietly pushed alpha 1.2 to the site, and today I’m releasing alpha 1.3. You can find it here, as usual. There’s a changelog there and everything, too. Pretty cool, right? Notable update is a reworked approach to the Robo powers, and a lot of tweaked text to clarify and simplify game flow.
Anyway I have new voice work trickling in for the upcoming Kickstarter video, and I’m super excited to see how it all comes together.
I’ve released a major new update to the Gattai playtest rules, silently added yesterday afternoon. This also includes an actual dump of details over on the product page here, too. You can find the new page and the new rules update Right Over Here. The current Changelog is below:
- typos corrected
- early sections reorganized
- character creation process restructured, expanded
- robo-summoning clarified
- robo drawbacks added
- base robo techs removed (new customizable power system pending)
- locations and collateral added
- tarry mechanic added
First and foremost: I’m excited the site is working again! I had a number of technical difficulties over the last month, but after jamming away at them over the last couple of nights, I believe I have everything back in working order.
I’m exited to say that Cannibal Contagion is now fully converted to Markdown and committed to Github. That took longer than I wanted it to, but a lot of distractions got in the way. This was quite a fun learning experience, and the format-conversion process greatly helped me refine my current design method. Check it out here!
I’ve also recently dusted off another old game of mine that I’d totally forgotten about. After a few new tweaks, I’m giving Don’t Die another shot for public playtesting. It’s a “Disaster Action Movie” fast-paced survival-focused RPG, which runs for three or more players and doesn’t need a GM (although it’s possible to run with one, if desired). I’ve uploaded the newest playtest docs, and you can download them here.
I’m also ridiculously excited to once again be running more playtests of both the upcoming Savage Motobushido game setting and my own in-progress Gattaibushido. I started writing up a super huge playtest report of the recent Gattai session but then the site crashed and I lost it. So I’m hoping to get that back out there sometime soon, but it’s taking time to sort through the leftover ashes of this new phoenix.
Anyway that’s all for now. I’ll leave you with some concept art for the new game!
I’ve been experiencing aggravations with this site and the web host for a month now, and am in the process of a theme and security overhaul, possibly also moving to a new host (haven’t decided yet). Don’t mind the mess and occasional formatting oddities for the time being. Thanks.