Nathanael Cole / Alliterated Games

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Iron Kingdoms

End-of-Week Notes 5-14-2010: The Baseball Bat of Justice

Just a small handful of things spring to mind in review of this week. Two nights ago I started up a new Fallout 3 game, this time with the intention of playing it like a true Wastelander. That means: not hoarding every single thing I find back in my locker at Megaton, foraging as I go, using only the weapons I can scavenge and maintain as I go, dropping what I can’t carry, and leaving small caches of equipment stashed here and there. This time my name is Shrike, a no-nonsense tough bitch from Vault 101, self-proclaimed protector of Megaton and its environs following the unfortunate violent death of its previous sheriff, the late Lucas Simms1.

So far, my quest has been well-fought but hard-won. I’ve lost a few circumstantial allies on occasion, including a poor scavenger who got caught in the crossfire when those no-good Talon Merc goons jumped me, but thankfully, word is getting out: Shrike’s gunning for the bad guys, and the bad guys be scared. Just last night I donned my favorite leather jacket2, pumped myself up on Buffout and MedX, and took out an entire clutch of nasty Raiders using only a Louisville Slugger I had affectionately named Pablo. I barely had time to catch my breath as I led my assault, needing to take them out with as much celerity as possible so as to maximize the effectiveness of my chemically-skyrocketed battle prowess. I charged through their compound – one insultingly forged out of the ruins of an old elementary school – and wiped their filthy souls from the planet with minimal injury. Then I slept off my wounds in their own beds, dragged their bodies into a central heap, peed on their dead leader’s corpse, and set them all ablaze with their own flamethrower before leaving the next morning.

I fucking hate Raiders.

What’s next for Shrike? Word is there’s some “family” of villains terrorizing the poor nearby settlement of Arefu. An easy-on-the-eyes dame named Lucy ain’t seen or heard from her folks up there in quite some time. As the new sheriff of these parts, I reckon it’s ’bout time I let these cheeky bastards know who’s now in charge ’round here. Time to go give this family a taste of the Baseball Bat o’ Justice. Pablo’s a close talker, a real social type.

This past Monday night saw another session of my weekly Savage Worlds game. I’ve become a bit slack with this game, owing in no small part to the increasing difficulty of me running games on Monday nights. This campaign’s days are acknowledgedly numbered, but thankfully this most recent session really got my blood pumping again. I eagerly await the ending few sessions of the series, in part because gaming on Mondays is takings its toll on me, but mostly because I really want to know what happens next. The beauty of running this game largely from the seat of my pants is that when it gets me, it really gets me, and I’m as eager to know the future as the players are. I’ll wait a few more sessions before I post things in detail, though.

I’ll end this post with a little idea: Iron Kingdoms, done with Warhammer FRP 3rd Edition. I think it would rock.


1 PS: thanks for the bitchin’ coat and hat, Luke. RIP
2 Tunnel Snakes rule! *shove*

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Campaign Log: Strangelight! Sessions 1 & 2

I’m currently playing catch-up on my logs of the new “Strangelight!” campaign. It’s set in the Iron Kingdoms, and uses the Savage Worlds rules. I’ve already posted the premise of the campaign elsewhere, so I’ll save the internet a tiny bit of space by not re-posting it here.

We made the characters way back around the end of November, but only just recently started actually playing the game, as the holidays and various familiar commitments prevented us from being able to meet again after character creation.

  • Drake as “Mishka Starov,” a Kossite ex-Widowmaker who deserted the army after seeing many ghostly visions of his possible future deaths
  • Emma as “Rosalynd Hutch,” a Caspian Arcane Mechanik, recently graduated from the Mechanikal Studies school of Corvis University
  • Robert as “Gregory Vascalho,” a Tordoran ex-watchman, fired for sticking his nose in places where the bureaucracy felt it didn’t belong
  • Robin as “Captain Branduff Scully,” a Thurian river smuggler in search of his missing eye, which was stolen along with half of his soul by a wicked imp
  • Ryan as “Quinlan Bralazzi,” a Rynnish Noble Wizard with a secret hobby of Infernalism and a sour attitude toward his lessers

In our first session (four or so weekends ago), we introduced all of the five main protagonists. All of them had been contacted through various means by a wealthy Magi from Five Fingers named Unger von Grendelbach. The Magi had recently acquired franchising permission from the Ceryl-based Strangelight Workshop, which focuses its efforts on the investigation and sometimes eradication of supernatural hauntings. Von Grendelbach sought out the five characters for his own reasons, and all of them accepted his offer. Read More »

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