Author: NPC

Conflict Incentive: GM vs GM-Less

Conflict Incentive: GM vs GM-Less

A common situation: I’m working on a game design project, and I’m thinking that maybe I want to consider making this one a GM-less game. Sure, it’s primarily a “group of characters working together to achieve a central themed goal” kind of game, but that can be GM-less, right? I start to explore that idea,…

Read More Read More

“Sunshine” Killed My Happiness

“Sunshine” Killed My Happiness

When I was in second grade, I started having these really bizarre (to me at the age) dreams about a fellow classmate named Meg. In those dreams, she would exist as some sort of wonderful beneficial thing, and her rare touch was addictive, the ambrosia of life. I remember waking up after each of these…

Read More Read More

Using Unknown Armies for a Zombie Survival Game

Using Unknown Armies for a Zombie Survival Game

In order to get ready for the Project Dismember game, I’ve hammered out four new sets of house rules for use in running zombie survival campaigns with Unknown Armies. I was initially using the RPG.net forums to work on them, but I’ll move them here for collection and further updating. Included are the following five…

Read More Read More

Project Dismember: The Decemberlong Zombie Survival Game

Project Dismember: The Decemberlong Zombie Survival Game

“Merry Christmas to All, now you’re All gonna Die!” This coming Thursday night will be the first session of a five-part December-only mini-campaign, which I have entitled “Project Dismember.” Currently the roster is full for the first session, but I want to post the details here to share the setup. I’m really looking forward to…

Read More Read More