Nathanael Cole / Alliterated Games

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D&D: The Drinking Game

(This was originally posted a year ago tomorrow on my now-defunct RMG blog, but after reading it again this morning, I believe it is worth the re-post)

My buddies and I have this weird tradition wherein we get together and randomly play a game we affectionately call D&D&D, or “Dungeons and Dragons and Drunkards.” This weekend, we’re doing it again, and we figured it would be a good idea to turn it into an actual drinking game. The goal of this game is to start playing sober, and then as the module progresses you get more and more wasted. This of course means that the module becomes more and more entertaining, and D&D becomes actually somewhat playable and (dare I say it) fun.

After discussing with some gamers on another forum, here are the rules that I’ve got worked out so far:

The Gobber Chugmeister

  • If you roll a 1, you become the Gobber Chugmeister.
  • Every time someone rolls a 20, the Gobber Chugmeister takes a drink
  • If the Gobber Chugmeister rolls a 1, he takes 1d6 drinks.
  • If the Gobber Chugmeister rolls a 20, he gives the title of Gobber Chugmeister to another player/GM of his choice.

Dice and Drinks

  • You explode a die*, you have to take a drink
  • Every Save you miss, take a drink
  • Every Skill you fail, take a drink
  • Every time you confirm a critical, your opponent drinks a number of times = the weapon’s crit multiplier.
  • Every time you take damage, take a drink according to the die type: d4 = 1 drink, d6 = 2 drinks, d8 = 3 drinks, d10 = 4 drinks, d12 = 5 drinks; multiply the number of drinks times the number of dice rolled. Magic Missiles can be a cheap way to get your opponent drunk.

Cliches and Drinking

  • If your character drinks, you drink
  • When someone quotes Monty Python, Dead Alewives, internet memes, or other such hilarity, ALL take a drink
  • If you talk about an old character, take a drink
  • If you measure a spell radius, take a drink
  • If you purposefully malign another PC, take a drink

Miscellaneous Drinks

  • When you gain an experience level, take a shot.

Any other suggestions?

* We started using Exploding Dice in D&D games. This means that every time you roll a die that rolls its max, you reroll it and add it again.

– Nathanael Phillip Cole

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Cannibal Contagion: New Rules Draft is Live

I just posted a new revision to the Cannibal Contagion playtest rules. This one’s kind of a biggie, and consists of two big changes that were suggested by recent in-house and external playtesting. The first one: I’ve renamed the four core characteristics. Yep, those four silly acronyms were irritating to most people, so they’re gone. The Agsomafa is staying, but that’s it. The new names: Kill, Cool, Grit, and Savvy. The rules and the character sheets have been updated to reflect these changes.

Second, the text has been completely reorganized, with a few sections merged and the table of contents shortened significantly. Things are easier to find, flow more logically, and most of all, the bare bones text is getting organized in preparation for the eventual art that will accompany it.

As always, the downloads can be found here.

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New Campaign, New Location: The City of Torch

Yesterday I proposed a new game idea to my group: Let’s build a city, populate it together, then play in it. My basic idea was a city called Torch, with a very flame-focused motif in the common nomenclature of the city and its populace. The idea took hold, and we all threw some ideas around to give it more life. Here’s what we have so far: Read More »

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A Song of Ice and Fire Roleplaying: A First Look

Yesterday I picked up the two modules I’ll be demoing on June 21st at Guardian Games for the upcoming 2nd Annual Free RPG Day. The two modules in question are “Take the Money” for the Tunnels and Trolls RPG, and the brand-spanking-new quick-start rules for Green Ronin’s upcoming A Song of Ice and Fire Roleplaying Game. I’ll save the T&T write-up for a later occasion – it’s fun, fairly ridiculous, and amazingly simple, and there’s not much more to really say about it. Let’s take a look at ASOIAF. Read More »

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