Nathanael Cole / Alliterated Games

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Friday Updates

Friday Excitement, 2016-07-22

First and foremost: I’m excited the site is working again! I had a number of technical difficulties over the last month, but after jamming away at them over the last couple of nights, I believe I have everything back in working order.

I’m exited to say that Cannibal Contagion is now fully converted to Markdown and committed to Github. That took longer than I wanted it to, but a lot of distractions got in the way. This was quite a fun learning experience, and the format-conversion process greatly helped me refine my current design method. Check it out here!

I’ve also recently dusted off another old game of mine that I’d totally forgotten about. After a few new tweaks, I’m giving Don’t Die another shot for public playtesting. It’s a “Disaster Action Movie” fast-paced survival-focused RPG, which runs for three or more players and doesn’t need a GM (although it’s possible to run with one, if desired). I’ve uploaded the newest playtest docs, and you can download them here.

I’m also ridiculously excited to once again be running more playtests of both the upcoming Savage Motobushido game setting and my own in-progress Gattaibushido. I started writing up a super huge playtest report of the recent Gattai session but then the site crashed and I lost it. So I’m hoping to get that back out there sometime soon, but it’s taking time to sort through the leftover ashes of this new phoenix.

Anyway that’s all for now. I’ll leave you with some concept art for the new game!
– NPC

DontDie bearsonasub

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Friday Excitement 2016-06-17

I was on vacation last week, so this week’s post is a catch-up. And of course, the first thing on my list of excitement is vacation! Yesterday was my first day back at the daily grind following a lovely week-long outing at the Oregon Coast, for our 6th annual “F.o.R.R.” (it’s an in-joke) Beach House party. I am glad to have been able to spend a quality week in the company of some of my favorite people, both old friends and new, and better yet have most of that time occupied with an amazing view of the Pacific Ocean.

In case you weren’t aware, last Friday saw the release of Netflix’s brand new Voltron: Legendary Defender series, which I have already binge-watched twice through and am planning a third for the coming weekend. Dreamworks did a bang-up job with this one, and I daresay my squeals of glee while watching it at the beach house this weekend were a bit contagious. I’m not going to spoil anything about it, as I do hope you all will take the time to watch it for yourself.

…and of course when you’re done watching, you should then go playtest Gattaibushido and let me know what you think! If you haven’t been following along, I released the first pre-alpha public playtest document last Thursday, just before heading out the door to the Coast. I can use all the feedback I can get on it, so as to shape it into a better project. Give it a read, maybe try some rounds of play, and let me know what you think. It is in fact doubly helpful for me right now, as I’m also developing that other Motobushido-hack alongside it, just a little game about kung-fu hamsters or something like that…

Over the past couple days of post-beach relaxation, I have become entrenched in the RPGMaker MV program, and am toying with the idea of making some games with it. My only previous videogame-making experience was with mods for both the old Unlimited Adventures and then later Neverwinter Nights games, and a little bit of modding for Shadowrun Returns as well. But so far this interface is quite easy to tool with, and I do very much love me some old school JRPGs. Plus a number of really awesome non-standard RPGMaker games over the years have really impressed me, so I’m hoping that if I do ultimately decide to do something with it, I can maybe create something pretty neato. Maybe a Gattai companion game, or something entirely different.

In fact, it’s time to play with it some more right now. Happy weekend, everyone!
– NPC

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Friday Excitement 2016-05-27

It’s been a ridiculously slow and busy week for me at the real job, and I haven’t had time to really dig into much personal excitement aside from one particularly big piece of news: Gattaibushido is coming along quite nicely! At least the first playtest draft, that is. I’m still aiming for a release date on June 9th, although if things keep moving along like they have been, I could even have it out the weekend before. As previously mentioned, I’ve pushed out another update to the Cannibal Contagion markdown conversion over on GitHub, but I think I’ll be putting the rest of that on hold until I have finished the current work on the GB playtest.

Really that’s all I got today. Not much variety, but it’s a big one for me. Full steam ahead!

And to close things off, how about a preview of things to come?

Rope jump_05_

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Friday Excitement 2016-05-20

This week was crazy busy for me, so I didn’t get time to write up any posts at all, but dammit I’m at least going to get these Friday posts out if at all humanly possible.

I spent the better part of my week wrapping my brain around the Code Manager component of the Puppet software. I’ve been giving my home master a complete makeover, and I figure it’s about damn time I figure out the deeper workings of some of our newest product features. Of course, since I’m also in the process of getting acquainted with Git as a first-time user, I’ve faced a number of hurdles, but I am happy that I’m making solid progress with the advancement of my understanding. Yay for learning through functional use case.

My partner and I have been trying to inject a lot more physical activity into our daily lives, culminating with a regular long hike on the weekends. A friend of mine linked me to this awesome article detailing a number of good local hikes I never knew about. I regret that I’m not nearly as much of a spontaneous explorer as I was in my youth, and I’m looking forward to getting back out into nature and marking more trails under my completed list.

I’m almost fully caught up with the Gaming & BS podcast, having mainlined it almost daily for a few months now. I started at the beginning (because that’s what you do), and am happy to finally be getting close to a bit of active relevance with their current event news. I’ve added a bunch more to my podcast app, but am not fully sure which new one to start on once I’m all caught up. Maybe I’ll spend some time catching up on the Drabblecast again? Any suggestions?

The conversion of game stuff to Git repos is coming along slowly, but surely. I’m still putting together a larger process-based post, but for now I just gotta say that making this switch to git-based version control has pretty much revolutionized my game design work flow. I’m kicking myself for not having been doing this for years already. I was also expecting more resistance upon switching from MS Word to open Markdown, but really there wasn’t any at all. It’s fresh and wonderful and I’m really stoked to be producing solid content again. Hopefully I’ll have some big updates on Gattaibushido next week!

Finally, this weekend is game night. We haven’t met in a while now, and I’ve been jonesing for more. The current flavor is Beyond the Wall and Other Adventures, which has quickly become my favorite flavor of D&D to date. I’ve always been a sucker for the core mechanics of the OSR, and the beautiful form and the depth of story in this one have really captured my heart. We’ve had one session already, and I left that game night filled with a swell of hopeful inspiration that I hadn’t felt in some time. It feels good to be gaming again with a system that really makes my heart reach out for more.

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