Read More »
I’m in something of a High Nirvana era of personal gaming enjoyment. I feel that there are more awesome gaming opportunities around me than ever before in my life. Tabletop, Video, Design, it’s a veritable cornucopia of exciting play. Let’s review!
As far as my table-topping goes, I’m in the middle of at least two games, with two more on the horizon. First is my Old School Palladium Fantasy sandbox game, which has had four gatherings so far and seems to be maintaining everyone’s excitement pretty nicely. This game is really doing a good job of reinvigorating me, both as an arbiter of events and as a creator of spontaneous content. I haven’t run this seat-of-the-pants in a long, long time, and it is quite simply titillating my gamer imagination. I go into each session with a mental picture of all the events happening in the world within a 20-mile radius of where the characters are, and as they move around, those events progress of their own accord. So far, the players have managed to hit up most of them quite nicely, and get themselves directly involved of their own volition. It’s wonderful. Read More »
Read More »
I have no effing clue why these sheets are so damn impossible to find online. I looked pretty much everywhere I could think of looking, but could only ever find the 2nd Edition sheets. So I took the time to scan the ones out of my own actual print copy of Adventures on the High Seas, and after compiling them I have uploaded them here for you to use.
Read More »
I know I’ve mentioned this game a few times before, but I’d like to take some time out right now to put some spotlight on one of my small handful of ongoing projects. The campaign I call “Timiro Nights” started as an extended playtest for my now-abandoned KnownWorld Palladium RPG rules hack. After only three sessions, I had grown tired of the cumbersome mentality of the mechanical source material – no matter how you package or rearrange its numbers, the Palladium RPG system is just a sad sack of unbalanced hackneyed crap.
But damn me if I can’t shrug off my love for the core fantasy setting! It’s straight-up old school fantasy excitement, and my love for it is nigh boundless. The lands are rich with adventure, the gods come down and fuck with mortal pawns like it ain’t no thang, social conflict and strife are everywhere, and ancient beings of infinite malignant power lie slumbering beneath the world’s surface. It’s just plain rad, if you ask me. Of course it also helps that this was the setting I first ever “officially” tabletopp’d in, way back in my middle school years.
Anyway, long story short: KnownWorld was getting old, Palladium’s core system blows hobos, and we switched to Burning Wheel. We’ve had a much better time since then. So allow me to introduce our heroes! Read More »
Read More »
This past weekend, I finally made the official complete switch, fully translating the events, characters, and setting from my KnownWorld “Timiro Nights” campaign into the Burning Wheel game system. This particular campaign is relatively new (only a handful of sessions so far since inception), but it has been a consistent source of gaming joy for me since getting the group together. It’s been a while since I’ve had a group this responsive, and this eager to extend the game talk well into our downtime. I’m glad to say that so far, the conversion to the new rules has been a success. I’d like to take a few here and talk about the juicy technical bits behind that conversion, and my own ideas of how the Burning Wheel system should work. Read More »