I’m posting this as an open query to whoever might be reading/enjoying/testing the Cannibal Contagion Playtest Rules. Do any of youb think that there should be more example text in the book? What kinds of examples, and what parts of the text need clarification?
I’ve updated the draft with two more quick-charts, one for random Agsomafas and the other for random Tragic Flaws. So far I’ve only got thirteen of each. If you have more ideas for some generic “stock” examples, comment and let me know.
Update 6/11/2008: Added second sets of Agsomafas and Flaws to the list Read More »
I’ve been updating the character creation system of Cannibal Contagion to fix some issues brought up in some recent playtests. More specifically, I’ve been writing out an optional fully-randomized character creation process, which includes a handful of draw tables. With the draw of a handful of cards, the entire character can be created from scratch. These tables will also serve as examples for folks seeking ideas on their own Flaws, Archetypes, and Agsomafas. I’m posting the current list of 52 archetypes here for comment and discussion. These are pulled entirely from movies, games and comics of the zombie-survival genre. Read More »
In this post I mentioned some changes I was making to the rules involving Infection, Crazy-Go-Psycho rules, and a few other things. Those changes are now live, with an additional 11 pages of content and formatting going into making the rules more cohesive and flowing. As always, download them here.
After the last playtest and a lot of deliberation and fiddling over the weekend, I’m making some big changes to the rules, mainly in the form of mechanical consolidation. Essentially, I’m modifying the Infection and Crazy-go-Psycho rules to bring them more directly in line with the rest of the system, so they feel less like modifications and more like integral chunks of the core rules. Read More »
Yesterday afternoon I met with Jake, Nathan, and Tyler at Empire Games, down on SE Foster. I’d never been to this place before, nor did I even know it existed, as it has a pretty low street visibility (and I never find myself that far down in the SE, really). The game of the day was to be Cannibal Contagion, and I brought along a fresh print of the rules, a deck of playing cards, some tokens, some pre-cut blank NPC cards, and a fresh scenario idea involving planes, snakes, dingos, lost islands, velociraptors, reality-television cults, and infectious cyber-psychosis. The idea was to merge Lost, Snakes on a Plane, Fantasy Island, and Land of the Lost all into a comic survival-horror game. Read More »