First and foremost: I’m excited the site is working again! I had a number of technical difficulties over the last month, but after jamming away at them over the last couple of nights, I believe I have everything back in working order.
I’m exited to say that Cannibal Contagion is now fully converted to Markdown and committed to Github. That took longer than I wanted it to, but a lot of distractions got in the way. This was quite a fun learning experience, and the format-conversion process greatly helped me refine my current design method. Check it out here!
I’ve also recently dusted off another old game of mine that I’d totally forgotten about. After a few new tweaks, I’m giving Don’t Die another shot for public playtesting. It’s a “Disaster Action Movie” fast-paced survival-focused RPG, which runs for three or more players and doesn’t need a GM (although it’s possible to run with one, if desired). I’ve uploaded the newest playtest docs, and you can download them here.
I’m also ridiculously excited to once again be running more playtests of both the upcoming Savage Motobushido game setting and my own in-progress Gattaibushido. I started writing up a super huge playtest report of the recent Gattai session but then the site crashed and I lost it. So I’m hoping to get that back out there sometime soon, but it’s taking time to sort through the leftover ashes of this new phoenix.
Anyway that’s all for now. I’ll leave you with some concept art for the new game!