In Cannibal Contagion, the CiC uses the Threat Pool to create NPCs, directly purchasing their Threat scores with points from the pool. As it currently stands, the mechanics for creating NPCs and generating Threat are.. well… a tad sloppy.
Today I had a new idea that I’m considering using instead. This would make the Threat Pool system a lot more modular, less haphazard, and give the CiC a lot more control over the NPCs and Dangers without overburdening him with oodles of tokens. Here’s the idea:
The CiC would use tokens from the Threat Pool to purchase an NPC, with the token cost being based upon the NPC’s Role. Fodder NPCs would cost 1 token, Hindrances 2, Minions 4, Big Bads 6, and Bigger-Badder-Big-Bads 10. Once brought into the game, the CiC then draws cards to determine their actual Threat scores. If you’re using the little NPC cards, it’s really easy to then just set the drawn cards beside or underneath the associated NPC card for quick reference in play. For Fodder, draw two and keep the lowest. For Hindrances, draw 1. For Minions, draw 2 and keep the highest, for Big Bads draw three and add together the highest two, and for BBBBs draw four and add together the highest three.
In this system, the actual composition of the NPC is still irrelevant: a Threat 5 Hindrance could just as easily be a group of five zombies as it could be one really tough zombie.
Threat Pool could still also be used as Awesome tokens as per normal rules. The amount of Threat pool available would decrease significantly, though. I’m thinking, at the beginning of each scene the CiC gains 1 for each scene that has passed and one for each player at the table.