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	<title>Hey Man, well this is Babylon</title>
	<link>http://nathanaelcole.com</link>
	<description>My Life as a Teenage Do-Wop Girl</description>
	<lastBuildDate>Fri, 05 Mar 2010 17:25:34 +0000</lastBuildDate>
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		<title>Timiro Nights Goes Burning Wheel: Success! (and some musings)</title>
		<description>This past weekend, I finally made the official complete switch, fully translating the events, characters, and setting from my KnownWorld "Timiro Nights" campaign into the Burning Wheel game system. This particular campaign is relatively new (only a handful of sessions so far since inception), but it has been a consistent ...</description>
		<link>http://nathanaelcole.com/2010/03/04/timiro-nights-goes-burning-wheel-success-and-some-musings/</link>
			</item>
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		<title>Using Software to Plan Game Sessions, Part 1</title>
		<description>I've always been a big proponent of the incorporation of technology into the planning and execution of tabletop role-playing. Since my earliest days of GMing, I've incorporated music into my games, usually through stereos, computers, or (more recently) portable MP3 players, and I've occasionally been known to use a handheld ...</description>
		<link>http://nathanaelcole.com/2010/02/17/using-software-to-plan-game-sessions-part-1/</link>
			</item>
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		<title>Drabble: Stockholm&#8217;s Inverse</title>
		<description>The new treaty re-affranchised Piotr from the years of imprisonment following his plane being downed behind enemy lines. Having not seen beyond his filth-ridden cells in a decade, the effulgence of the sunlit world outside brought him to his knees, tears streaming his face… but he cried not for the ...</description>
		<link>http://nathanaelcole.com/2010/02/11/drabble-stockholms-inverse/</link>
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		<title>This Weekend&#8217;s Gaming: Burning Wheel (Take 6) and Girls-Only Zombipocalypses</title>
		<description>This weekend's gaming holds much promise. Starting tonight, I'll be making my sixth attempt at running a Burning Wheel game. For the past few months, I've been running a "meet when we can" adventure campaign set in the Palladium Fantasy setting. Until now we've been using the KnownWorld house rules ...</description>
		<link>http://nathanaelcole.com/2010/01/29/this-weekends-gaming-burning-wheel-take-6-and-girls-only-zombipocalypses/</link>
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		<title>iPad</title>
		<description> </description>
		<link>http://nathanaelcole.com/2010/01/27/ipad/</link>
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		<title>&#8220;One Cool Thing&#8221; as an In-Game Reward Mechanic</title>
		<description>I'm pretty sure this isn't an original idea of mine by far, but I've never seen it written down as such, so I figured I would go ahead and do just that. I'd like to share with you a really simple procedural House Rule I've started using in the games ...</description>
		<link>http://nathanaelcole.com/2010/01/27/one-cool-thing-as-an-in-game-reward-mechanic/</link>
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		<title>B&amp;BoB: &#8220;Stepping it Up&#8221; versus &#8220;Pressing it On&#8221;</title>
		<description>I am seriously considering the idea of adding a form of follow-up mechanic to the core conflict system (aka the "Showdown" system). B&BoB is most certainly inheriting the core Showdown mechanic from Cannibal Contagion, in which players go around the table throwing down cards and "stepping up" the smack-taking narration ...</description>
		<link>http://nathanaelcole.com/2010/01/26/bbob-stepping-it-up-versus-pressing-it-on/</link>
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		<title>Drabble: The Champion</title>
		<description>Priming his steed to charge once more into the fray, the grizzled champion grunts, and lowers his lance back into position. The signal flashes, the onslaught begins anew. Like wild beasts fleeing a fire, his foes lurch forth as a disjointed mass. He easily pushes through, whacking their ankles and ...</description>
		<link>http://nathanaelcole.com/2010/01/06/drabble-the-champion/</link>
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