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	<title>Comments for Hey Man, well this is Babylon</title>
	<atom:link href="http://nathanaelcole.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://nathanaelcole.com</link>
	<description>My Life as a Teenage Do-Wop Girl</description>
	<pubDate>Fri, 21 Nov 2008 11:49:40 +0000</pubDate>
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		<title>Comment on Beyond Amazing by NPC</title>
		<link>http://nathanaelcole.com/2008/09/11/beyond-amazing/#comment-130</link>
		<dc:creator>NPC</dc:creator>
		<pubDate>Wed, 08 Oct 2008 20:49:21 +0000</pubDate>
		<guid isPermaLink="false">http://nathanaelcole.com/?p=82#comment-130</guid>
		<description>Every time I play it, I just sit there smiling like an idiot.  It touches me in that naughty spot, I guess.</description>
		<content:encoded><![CDATA[<p>Every time I play it, I just sit there smiling like an idiot.  It touches me in that naughty spot, I guess.</p>
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		<title>Comment on Beyond Amazing by Adam</title>
		<link>http://nathanaelcole.com/2008/09/11/beyond-amazing/#comment-129</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Wed, 08 Oct 2008 20:45:07 +0000</pubDate>
		<guid isPermaLink="false">http://nathanaelcole.com/?p=82#comment-129</guid>
		<description>I can't agree with this more.  Man, I loved that fricken game.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t agree with this more.  Man, I loved that fricken game.</p>
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		<title>Comment on New Campaign: Coldspace by Nievita</title>
		<link>http://nathanaelcole.com/2008/09/07/new-campaign-coldspace/#comment-116</link>
		<dc:creator>Nievita</dc:creator>
		<pubDate>Sun, 07 Sep 2008 22:30:21 +0000</pubDate>
		<guid isPermaLink="false">http://nathanaelcole.com/?p=81#comment-116</guid>
		<description>I'd like to look at the Cold City rules again first. It may not be neccesary, but I seem to remember thinking that we had done much the same mechanics more elegantly.


Also, if you're still thinking of showing Max Headroom this week, I'm not free Tuesday after all. I completely forgot that I had other stuff going on, but I think that's the -only- night I'm not free, as of now.</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to look at the Cold City rules again first. It may not be neccesary, but I seem to remember thinking that we had done much the same mechanics more elegantly.</p>
<p>Also, if you&#8217;re still thinking of showing Max Headroom this week, I&#8217;m not free Tuesday after all. I completely forgot that I had other stuff going on, but I think that&#8217;s the -only- night I&#8217;m not free, as of now.</p>
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		<title>Comment on New Campaign: Coldspace by NPC</title>
		<link>http://nathanaelcole.com/2008/09/07/new-campaign-coldspace/#comment-115</link>
		<dc:creator>NPC</dc:creator>
		<pubDate>Sun, 07 Sep 2008 21:38:03 +0000</pubDate>
		<guid isPermaLink="false">http://nathanaelcole.com/?p=81#comment-115</guid>
		<description>What features of Verses would you like to incorporate?</description>
		<content:encoded><![CDATA[<p>What features of Verses would you like to incorporate?</p>
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		<title>Comment on New Campaign: Coldspace by Nievita</title>
		<link>http://nathanaelcole.com/2008/09/07/new-campaign-coldspace/#comment-114</link>
		<dc:creator>Nievita</dc:creator>
		<pubDate>Sun, 07 Sep 2008 20:37:02 +0000</pubDate>
		<guid isPermaLink="false">http://nathanaelcole.com/?p=81#comment-114</guid>
		<description>I'd like to thumb through Cold City again sometime soon.

We can also think about using modified Verses conflict mechanics in conjuction with Cold City. I wonder how it would work in a game that is primarily player vs. player...</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to thumb through Cold City again sometime soon.</p>
<p>We can also think about using modified Verses conflict mechanics in conjuction with Cold City. I wonder how it would work in a game that is primarily player vs. player&#8230;</p>
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		<title>Comment on New Campaign: Coldspace by Vashti</title>
		<link>http://nathanaelcole.com/2008/09/07/new-campaign-coldspace/#comment-113</link>
		<dc:creator>Vashti</dc:creator>
		<pubDate>Sun, 07 Sep 2008 20:20:54 +0000</pubDate>
		<guid isPermaLink="false">http://nathanaelcole.com/?p=81#comment-113</guid>
		<description>I am SO looking forward to playing this.</description>
		<content:encoded><![CDATA[<p>I am SO looking forward to playing this.</p>
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		<title>Comment on D&#038;D 4E: My First Hands-On Experience by Shan</title>
		<link>http://nathanaelcole.com/2008/08/15/dd-4e-my-first-hands-on-experience/#comment-104</link>
		<dc:creator>Shan</dc:creator>
		<pubDate>Mon, 18 Aug 2008 12:39:25 +0000</pubDate>
		<guid isPermaLink="false">http://nathanaelcole.com/?p=68#comment-104</guid>
		<description>I found that once you get past the R-tards that want to play D&#38;D (any edition really) like a murder fest, the story elements really do show up. The skill set of 4e streamlines role playing A LOT. If you need to tell if someone is lying? Insight, if you need to talk your way out of a situation? Diplomacy, intimidate someone...well you get my drift.

The trick is playing with people who understand that non-combat sessions are worthwhile, then you can see how D&#38;D can work in those environments. 

Unfortunately, like most games, role playing or otherwise, if the players are not on board with playing the type of game you want to play, it's often a wash. 

pisses me off a bit, because all the 3.x'ers are bitching that it's just a combat system when fuckin 3.x was the SAME BLOODY WAY.</description>
		<content:encoded><![CDATA[<p>I found that once you get past the R-tards that want to play D&amp;D (any edition really) like a murder fest, the story elements really do show up. The skill set of 4e streamlines role playing A LOT. If you need to tell if someone is lying? Insight, if you need to talk your way out of a situation? Diplomacy, intimidate someone&#8230;well you get my drift.</p>
<p>The trick is playing with people who understand that non-combat sessions are worthwhile, then you can see how D&amp;D can work in those environments. </p>
<p>Unfortunately, like most games, role playing or otherwise, if the players are not on board with playing the type of game you want to play, it&#8217;s often a wash. </p>
<p>pisses me off a bit, because all the 3.x&#8217;ers are bitching that it&#8217;s just a combat system when fuckin 3.x was the SAME BLOODY WAY.</p>
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		<title>Comment on D&#038;D 4E: My First Hands-On Experience by NPC</title>
		<link>http://nathanaelcole.com/2008/08/15/dd-4e-my-first-hands-on-experience/#comment-100</link>
		<dc:creator>NPC</dc:creator>
		<pubDate>Sat, 16 Aug 2008 01:43:06 +0000</pubDate>
		<guid isPermaLink="false">http://nathanaelcole.com/?p=68#comment-100</guid>
		<description>Tainted?  Awww that's harsh.  If anything, playing this makes me appreciate story-focused games even more, as I more deeply realize what I'm missing.</description>
		<content:encoded><![CDATA[<p>Tainted?  Awww that&#8217;s harsh.  If anything, playing this makes me appreciate story-focused games even more, as I more deeply realize what I&#8217;m missing.</p>
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