Archive for the 'Savage Worlds' Category
Sky Pirates and Psionic Scorpions, but No More Dead Samurai
In this post I talk about changes to Cannibal Contagion, I rave about the awesome game session from last night’s group gathering, and I review Psi-Ops: The Mindgate Conspiracy.
On Cannibal Contagion
I thought about it pretty heavily over the weekend, and today I finalized my decision to remove the “Samurai Slaughterfest” bit from the name of Cannibal Contagion. This has kinda been nagging me for a while now, but didn’t jump into my mind full-focus until I found my original design document for the game over the weekend. There are a lot of initial ideas from that document that never made it into the current vision of the game, or that I’m holding onto for a lot more testing and possible release in an expansion - meaning, a whole lot of extraneous add-on kinda stuff. Read more
No commentsGame Art vs Content, Ramlar vs Runepunk
Let’s start with the quickies, and then we’ll talk gaming:
Reading: RunePunk
Wearing: Comfortable close-fitting clothes suitable for cycling. I love this weather.
Planning: The first session for the Sky Pirates game, this Sunday
Playing: Rule of Rose and Skies of Arcadia
Not Playing: The Siren: Blood Curse demo. Laaaaaaaaame. Tried it last night, and seriously, what’s with these crap-looking games not making the most of their platform’s hardware specs?
Writing: Some notes for various game design projects, mostly an Art List for the Cannibal Contagion book.
Listening: Pimsleur Spanish I
Watching: The Wire, Season 4. Man, the end of Season 3 almost brought tears to my eyes. One of the things that gets me the most is seeing people fail when they’ve worked so goddamned hard to succeed.
Anticipating: Dead Space in October. Read more
Weekend Awesomeness Update
Good Times (anytime you need a favor!)
Friday night Avatar: good times! Thanks for bringing over those episodes, Trinity. I’m glad you’re finally getting to see Season 3. Soon you will understand why I love Zuko so much! And thanks for Skies of Arcadia Legends, Andrea. I’m enjoying it greatly. Plus, it’s good inspirational fodder for the Sky Pirates game (further below). Also, Bethany picked up a copy of No More Heroes for the Wii, and so far, it’s pretty sweet. My one complaint: so far, I don’t notice any strategy in it. There’s several things you can do in it when facing enemies, but mainly it seems that the “hit A repeatedly to beat them down” strategy is really the best tactic. Regardless, it’s bloody and brutal and lots of fun. Read more
No commentsNew Campaign, New Location: The City of Torch
Yesterday I proposed a new game idea to my group: Let’s build a city, populate it together, then play in it. My basic idea was a city called Torch, with a very flame-focused motif in the common nomenclature of the city and its populace. The idea took hold, and we all threw some ideas around to give it more life. Here’s what we have so far: Read more
3 commentsSavage Worlds Make My Head Asplode!
The Savage Worlds License is now free.
Specifically:
For Publication
If you want to sell your work, you must contact us at PEGShane@gmail.com with your plan and some samples of your work. We’ll work with each company on a case-by-case basis. Once we grant your company the license, you can make whatever you want without submitting it for further approval, as long as you follow the guidelines below.
There is no fee for this license.
Oh. Wow. Awesome.
No comments