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	<title>Hey Man, well this is Babylon &#187; Bitches and Roses</title>
	<atom:link href="http://nathanaelcole.com/category/life/bitches-and-roses/feed/" rel="self" type="application/rss+xml" />
	<link>http://nathanaelcole.com</link>
	<description>My Life as a Teenage Do-Wop Girl</description>
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		<title>Bitches, Roses, and Hopes #6</title>
		<link>http://nathanaelcole.com/2008/09/30/bitches-roses-and-hopes-6/</link>
		<comments>http://nathanaelcole.com/2008/09/30/bitches-roses-and-hopes-6/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 17:13:27 +0000</pubDate>
		<dc:creator>NPC</dc:creator>
				<category><![CDATA[Bitches and Roses]]></category>
		<category><![CDATA[Life]]></category>

		<guid isPermaLink="false">http://nathanaelcole.com/?p=87</guid>
		<description><![CDATA[Bitches I&#8217;ve got nothing to bitch about today. I had expected that I would, but I&#8217;m just not going to let myself dwell on the negative for the next few days, or even weeks. Roses I&#8217;ve noticed a handful of folks have already been downloading the new Cannibal Contagion rules. If any of you are [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Bitches</strong></p>
<ul>
<li>I&#8217;ve got nothing to bitch about today.  I had expected that I would, but I&#8217;m just not going to let myself dwell on the negative for the next few days, or even weeks.</li>
</ul>
<p><strong>Roses</strong></p>
<ul>
<li>I&#8217;ve noticed a handful of folks have already been downloading <a href="http://nathanaelcole.com/2008/09/27/cannibal-contagion-playtest-draft-4-is-now-live/">the new Cannibal Contagion rules</a>.  If any of you are reading this, please comment and let me know what you think about them.</li>
</ul>
<p><strong>Hopes</strong></p>
<ul>
<li>This weekend my brother got into a pretty serious motorcycle accident.  I hope he has a swift recovery.</li>
<li>I&#8217;ve been working on making some changes in my attitudes and perceptions, and hopefully, these will become more solidified in the days to come.</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bitches, Roses, and Hopes #5</title>
		<link>http://nathanaelcole.com/2008/09/22/bitches-roses-and-hopes-5/</link>
		<comments>http://nathanaelcole.com/2008/09/22/bitches-roses-and-hopes-5/#comments</comments>
		<pubDate>Mon, 22 Sep 2008 15:02:00 +0000</pubDate>
		<dc:creator>NPC</dc:creator>
				<category><![CDATA[Alliterated Games]]></category>
		<category><![CDATA[Best Games Ever]]></category>
		<category><![CDATA[Bitches and Roses]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[Cannibal Contagion]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://nathanaelcole.com/?p=84</guid>
		<description><![CDATA[Bitches Not being able to play Resident Evil all the damn time is a new bitch for me. Fortunately, Resident Evil: Deadly Silence makes that desire a little more possible. Roses I very recently acquired a GameCube, and now I&#8217;m addicted to Eternal Darkness: Sanity&#8217;s Requiem. It could very well replace Beyond Good &#038; Evil [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Bitches</strong></p>
<ul>
<li>Not being able to play Resident Evil <em>all the damn time</em> is a new bitch for me.  Fortunately, <em>Resident Evil: Deadly Silence</em> makes that desire a little more possible.</li>
</ul>
<p><strong>Roses</strong></p>
<ul>
<li>I very recently acquired a GameCube, and now I&#8217;m addicted to <em>Eternal Darkness: Sanity&#8217;s Requiem</em>.  It could very well replace <em><a href="http://nathanaelcole.com/2008/09/11/beyond-amazing/">Beyond Good &#038; Evil</a></em> as my most favorite video game, and that&#8217;s a bold, almost dirty statement.</li>
<li>I&#8217;m nearing completion of the fourth playtest draft of <em>Cannibal Contagion</em>.  Stay tuned, as it&#8217;s going to be a big one!</li>
</ul>
<p><strong>Hopes</strong></p>
<ul>
<li>I&#8217;m <a href="http://phasmaphobic.livejournal.com/501517.html" target="_blank">organizing a group read-along</a> of George R. R. Martin&#8217;s <em>A Game of Thrones</em> in the next two weeks.  I&#8217;m really, really excited about this, and I do hope it comes together nicely and turns into a grand fun time for all involved.</li>
</ul>
]]></content:encoded>
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		<title>Bitches, Roses, and Hopes #4</title>
		<link>http://nathanaelcole.com/2008/09/16/bitches-roses-and-hopes-4/</link>
		<comments>http://nathanaelcole.com/2008/09/16/bitches-roses-and-hopes-4/#comments</comments>
		<pubDate>Tue, 16 Sep 2008 17:24:01 +0000</pubDate>
		<dc:creator>NPC</dc:creator>
				<category><![CDATA[Bitches and Roses]]></category>
		<category><![CDATA[Gardening]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://nathanaelcole.com/?p=83</guid>
		<description><![CDATA[I didn&#8217;t update yesterday because I had the day off and spent it relaxing with video games. Awesome! Bitches Goddamned squirrels are invading my garden! KILL! Roses My roommate Bethany and I have developed this weird thing where we&#8217;ve started completing each others&#8217; sentences, and speaking what the other person was just about to say. [...]]]></description>
			<content:encoded><![CDATA[<p>I didn&#8217;t update yesterday because I had the day off and spent it relaxing with video games.  Awesome!</p>
<p><strong>Bitches</strong></p>
<ul>
<li>Goddamned squirrels are invading my garden!  KILL!</li>
</ul>
<p><strong>Roses</strong></p>
<ul>
<li>My roommate Bethany and I have developed this weird thing where we&#8217;ve started completing each others&#8217; sentences, and speaking what the other person was <em>just</em> about to say.  It&#8217;s amusing, and is especially hilarious during our Resident Evil runs.</li>
<li>Speaking of the roommate, she got a new job.  Rejoice!</li>
<li>Also, the new Cannibal Contagion art from Vero and Leo keeps getting more awesome.</li>
</ul>
<p><strong>Hopes</strong></p>
<ul>
<li>I hope my poor squash plants survive my accidental unearthing from the weekend.  I&#8217;m new at this, but after re-planting them, giving them lots of water and sun, and holding their stalks up with sticks and twine, I do hope they&#8217;ll pull through.</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bitches, Roses, and Hopes #3</title>
		<link>http://nathanaelcole.com/2008/09/08/bitches-roses-and-hopes-3/</link>
		<comments>http://nathanaelcole.com/2008/09/08/bitches-roses-and-hopes-3/#comments</comments>
		<pubDate>Mon, 08 Sep 2008 16:15:22 +0000</pubDate>
		<dc:creator>NPC</dc:creator>
				<category><![CDATA[Bitches and Roses]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://nathanaelcole.com/?p=80</guid>
		<description><![CDATA[Bitches The second to last boss in the &#8220;ClaireB&#8221; section of Resident Evil 2 is a mega-bitch, and then some. It almost breaks the enjoyment of the game for me, sadly. There should be better ways to evoke a feeling of &#8220;survival horror&#8221; than &#8220;repetitive death due to terrible controls.&#8221; The bosses in RE1 were [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Bitches</strong></p>
<ul>
<li>The second to last boss in the &#8220;ClaireB&#8221; section of Resident Evil 2 is a mega-bitch, and then some.  It almost breaks the enjoyment of the game for me, sadly.  There should be better ways to evoke a feeling of &#8220;survival horror&#8221; than &#8220;repetitive death due to terrible controls.&#8221;  The bosses in RE1 were way better, but then again, the GC version we played had a fabulous control layout.  For me, the main cause of the game-breaking disconnect is that for the <em>entire</em> rest of the game, the difficulty has been more evenly paced and balanced, but then BAM this jackass comes and breaks Claire&#8217;s virgin ass in half with little warning.  At least <a href="http://probertson.livejournal.com/18096.html" target="_blank">Pirate Baby</a> gave a warning when the end was approaching.</li>
</ul>
<p><strong>Roses</strong></p>
<ul>
<li>The release date for <a href="http://deadspace.ea.com/" target="_blank">Deadspace</a> has been pushed forward a week!  Yay!  And two weeks later, Fallout 3 is released too!  Yay!  I&#8217;ve totally reserved the next day after each release date for some all-day stay-at-home gaming.</li>
<li>This morning, on the long and pleasant walk from the bus stop to my place of employment, a song from the Beyond Good &#038; Evil soundtrack queued up in my Zen&#8217;s playlist, and listening to it brought a tear and a smile as I remembered how goddamned amazing that game is.  I&#8217;m definite;y going to post something about it in the next few days.</li>
</ul>
<p><strong>Hopes</strong></p>
<ul>
<li>I&#8217;m finally getting to try out the Cold City rules in <a href="http://nathanaelcole.com/2008/09/07/new-campaign-coldspace/" target="_self">our upcoming sci-fi &#8220;horror&#8221; game</a>.  I&#8217;m considering importing the Aspect cards from Verses to add some spice, but that&#8217;s still under debate.</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bitches, Roses, and Hopes #2</title>
		<link>http://nathanaelcole.com/2008/09/01/bitches-roses-and-hopes-2/</link>
		<comments>http://nathanaelcole.com/2008/09/01/bitches-roses-and-hopes-2/#comments</comments>
		<pubDate>Mon, 01 Sep 2008 16:35:33 +0000</pubDate>
		<dc:creator>NPC</dc:creator>
				<category><![CDATA[Bitches and Roses]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Unknown Armies]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://nathanaelcole.com/?p=76</guid>
		<description><![CDATA[Bitches and Roses? Huh? Read here for the low-down. Bitches Bethany and I have just started part two of our Resident Evil marathon, and are now playing through the collector&#8217;s edition of Resident Evil 2 on the Playstation. This is so far lots of fun, and would actually qualify as a rose if it weren&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>Bitches and Roses?  Huh?  <a href="http://nathanaelcole.com/2008/08/25/bitches-roses-and-hopes-1/" target="_blank">Read here</a> for the low-down.</p>
<p><strong>Bitches</strong></p>
<ul>
<li>Bethany and I have just started part two of our Resident Evil marathon, and are now playing through the collector&#8217;s edition of Resident Evil 2 on the Playstation.  This is so far lots of fun, and would actually qualify as a rose if it weren&#8217;t for the godawful controls.  See, in playing through the REmake on the GameCube, I got used to my favorite survival horror control scheme, in which I use one of the shoulder buttons to move forward and the stick to turn.  I&#8217;ve been using it for years in other games, and love the fact that it doesn&#8217;t disorient me.  But RE2 lacks this option, and additionally it also lacks a &#8220;quick-turn&#8221; button, which has become so invaluable to my Resident Evil experiences.  Grrrr.  Otherwise, this is a pretty great game.</li>
</ul>
<p><strong>Roses</strong></p>
<ul>
<li>#1: I&#8217;ve signed on a pair of artists to illustrate the interior of the Cannibal Contagion book.  Their work is amazing, and I look forward to posting some sneak previews in the coming days.</li>
<li>#2: I&#8217;ve also signed on another amazing designer to illustrate the book&#8217;s cover and draft a game logo.  Again, I&#8217;ll post more as I hear it, but goddamn, this excites me.</li>
<li>#3: Getting to play <em><a href="http://www.castlecrashers.com/" target="_blank">Castle Crashers</a></em> with Chris, Sam, and Kevin, and then collectively nerd-rage afterwards over a wide variety of geeky conversation topics.</li>
</ul>
<p><strong>Hopes</strong></p>
<ul>
<li>I&#8217;m meeting with three players tomorrow to get a new Unknown Armies campaign started, and I do hope it goes well.</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Bitches, Roses, and Hopes #1</title>
		<link>http://nathanaelcole.com/2008/08/25/bitches-roses-and-hopes-1/</link>
		<comments>http://nathanaelcole.com/2008/08/25/bitches-roses-and-hopes-1/#comments</comments>
		<pubDate>Mon, 25 Aug 2008 17:02:11 +0000</pubDate>
		<dc:creator>NPC</dc:creator>
				<category><![CDATA[Bitches and Roses]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Unknown Armies]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://nathanaelcole.com/?p=72</guid>
		<description><![CDATA[Back around the turn of the century I lived as a renter at the Psi Upsilon fraternity house on Georgia Tech campus. They had weekly house meetings, and a common feature of each of these meetings was a little round-robin venture they called &#8220;Bitches and Roses,&#8221; wherein each attendee got a moment to say something [...]]]></description>
			<content:encoded><![CDATA[<p>Back around the turn of the century I lived as a renter at the Psi Upsilon fraternity house on Georgia Tech campus.  They had weekly house meetings, and a common feature of each of these meetings was a little round-robin venture they called &#8220;Bitches and Roses,&#8221; wherein each attendee got a moment to say something they were happy about and something they were upset about, be it relevant to their life or whatever.  Each person would give a &#8220;bitch&#8221; which would be something like &#8220;studying for the goddamn finals sucks!&#8221; and then follow it with a &#8220;rose&#8221; such as &#8220;i wuvvs my hot nerd girlfriend!&#8221;</p>
<p>I&#8217;m going to continue that tradition here, and hopefully keep doing it every Monday.  Additionally, I&#8217;m adding &#8220;Hopes&#8221; to the list, to catalog the things I&#8217;ve got in the works, or the desires I&#8217;ve hopefully got coming to me just around the corner.  So without further ado, I&#8217;ll kick this off.</p>
<p><strong>Bitches</strong></p>
<ul>
<li>My roommate heinously sprained her ankle and had to go to the emergency room Friday night, right before our much-anticipated night of zombie-murdering.  She&#8217;s in a lot of pain, and it makes me sad.</li>
</ul>
<p><strong>Roses</strong></p>
<ul>
<li>Thankfully, she wasn&#8217;t too incapacitated that we weren&#8217;t able to pick up our plans Sunday.  We finished Resident Evil (Gamecube Remake) yesterday as Jill, and it felt good.  Sure, we used a walkthrough, but that&#8217;s only because we&#8217;re on something of a tight schedule.  We need to be able to finish the series in completion before the new one rolls out next year, and we&#8217;re both quite aware that the October releases of Fallout 3 and Deadspace will heavily impact our playing of the other titles in the franchise.  Go Team Hotness!</li>
<li>A second one!  Saturday we had a fucking fantastic six-player game of Twilight Imperium (3rd Edition).  That&#8217;s the most epic game I&#8217;ve been in yet, and I&#8217;ll be uploading pictures soon.  Special kudos to Sam, who despite never having played before kept tied with the highest score right to the end.</li>
</ul>
<p><strong>Hopes</strong></p>
<ul>
<li>I want a weekly game again.  I&#8217;m really inspired for a street-level Unknown Armies game focusing on members of a small zine (maybe grass-roots, maybe political, maybe even poetic).  The game would take place, as they say, &#8220;20 Minutes into the Future&#8221; and be very inspired by <em>Transmetropolitan</em>, <em>Global Frequency</em>, <em>Strange Days</em>, <em>Max Headroom</em>, and <em>Dark Angel</em>.  Of course, I have to find players first, so likely this concept will change drastically once I get them.  But regardless, I really want to run a street-level UA campaign with some element of journalism uniting the people.</li>
</ul>
]]></content:encoded>
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