Archive for the 'Best Games Ever' Category
Beginning of Week 6/14/2010: Changes on the Business End of Things
(I totally meant to post this Friday, but when saving it I forgot to set the auto-post time-thinger and only realized it today. Might as well add a few more notes to it, then.)
I was going to mention this last week but got side-tracked: the Alliterated Games Forums are down for an indefinite period of time. No one was using them, and they were just collecting spammers and bots. If I bring them back up in the future, it will likely be as part of…
The new website I’m putting together! The current AG website isn’t all that easy to update without me breaking things, so I’m setting up a content management suite to handle the basics. My first order of business is to get the basic game pages set up and an official newsfeed. After that, having a forum again would be nice, but it isn’t a major priority. I also want to set up a cart application, so folks can buy things directly from my website, without me having to handle fulfillment through Paypal.
Alpha Protocol continues to rock my knickers. I am only halfway through the game, and I’m already itching for a second play-through. My current style is the suave, stealthy master of the silent kill. My second play will be all BigGuns McDoucheBaggins, the no-questions-asked bullet-loving commando. I am looking forward to see more of the drastic changes in story and play I’ve already sipped with the handful of checkpoint replays I’ve experimented with in the game so far.
One thing about it that I really dig – and wish other games would pick up ASAP – is the Social Mission. A lot of Alpha Protocol’s game play involves hands-on espionage, sneaking into secret complexes and doing all that cool stealth-action spy stuff that makes movies like The Bourne Identity awesome. But almost as many game missions are purely social: you arrive on scene, meet a guy, try and make a deal of some sort, and hopefully walk away with a new ally or piece of information. The clothes you wear in these missions frequently makes a difference, so you should remember to switch out of that tactical armor before heading off to have dinner with the syndicate honcho, otherwise you might piss her off with your incredible social faux pas. I love this, and aside from Mass Effect 2 – which only has a small handful of missions like these – I’ve not seen it implemented in other mission-based games.
This coming weekend will be Free RPG Day! Every year I get excited about this one, as my favorite local game store Guardian Games always has a big shindig to celebrate. This year I’ll be running the new teaser adventure Final Sanction for the upcoming Deathwatch RPG from Fantasy Flight Games – the newest RPG in the Warhammer 40K product line. I’m not well-versed in the W40K universe, but this one looks nice – it’s the equivalent to me of the Starcraft storyline: Space Marines in massive suits of power armor fighting wave upon wave of infectious buglike monster hordes.
I leave you with a video for a song that’s been stuck in my head all morning:
No commentsAlpha Protocol is One of the Best Video RPGs I’ve Ever Played
Bold statement, that, yes? And I mean every syllable of it. Let me explain.
Despite mostly-mediocre or slightly-above-average reviews, I have fully immersed myself in this game over the last few days, and plan to keep that up for the next few to follow. After completing the first two “chapters” of the game, I am convinced that like Mass Effect and Mass Effect 2, Alpha Protocol is one of the best representations I’ve ever seen of core tabletop RPG concepts being implemented in a digital gaming format.
So far, I’m in love with this game, and want to tell you all about all of its awesome components, right there alongside all of its annoying and downright awful ones. But this isn’t a review. Don’t get me started on how I feel that most graded online game reviews are totally bunk. I’ll save that for a later time. No, this is more of an essay.
When asking gamers to declare “what defines a game as a RPG,” you’ll get a good variety of answers. Most console gamers will be quick to define a RPG as a game with a skill-based advancement system, where the internal mechanics of your character improve as you invest rewarded experience points into them. Many tabletop gamers will tell you that yes, advancement is fun or even crucial, but the ability to make choices for their characters is also pretty requisite. Without choice, you’re really only playing a limited combat-based board game with progressing development mechanics. Without choice, you’re not playing a role. Read more
No commentsEnd-of-Week 6/4/2010: Itchy Tasty
Been a damn busy week. Not enough time for blogging! So here’s my weekend update, a day late.
First, a link. Check out Universal Dead, a new low-budget web series about zombies. It’s… not bad. Not bad at all.
For the last few days I’ve been going back and forth between Dragon Age and Alpha Protocol. My current goal in Dragon Age is to play as a solo Archer Rogue + Dog combo for as long as I can manage, outside of the few spots in the game where other companions are forced upon you. I’ve always been a fan of odd “challenge runs” in video games, and I figure this one would be called the “Post-Apocalypse” DA run – survivor + dog, in other words.
Alpha Protocol has been fun. I see a game series in the making here, and this one’s a good start. It reminds me a lot of the original Mass Effect – awesome in many ways, but marred by some rather aggravating design choices. I’m only a few hours in, though, so I’ll save my full decision for a later time after more hands-on experience with it.
I met a few awesome folks and sold a few more copies of Cannibal Contagion this past Memorial Day. Guardian Games hosted their second annual “May of the Dead” celebration, and I was there pimpin’ my game and hanging out with my fellow nerd. Had some great talks with a fellow from the local chapter of the Zombie Squad, and ran a hilariously fun session of my game for a new crew of survivors. Thanks for playing, folks!
I’ll close this post with some thoughts on video game trailers. First, read this article. Go ahead, it’s a good read. Watch all the trailers.
Done? Understand that I get where the writer is coming from, and I whole-heartedly disagree. I want actual game-play footage in my video game trailers, goddammit. Without actual gameplay footage, I might have made the mistake of purchasing any number of generic “guns plus one cool trick no one else does” first-person shooters. I want to actually see how this game is different. You can take a shitty game, give it an awesome story, and fill the trailer with so many awesome cinematics and popular industrial tunes and the consumers won’t know the depth of your deception until they pay for it and hate it, because you never showed them the actual game.
I want to see the game. I don’t give a rat’s ass about marketing cinematics which most likely won’t even be in the final product, and probably look better than that product will, too. Yeah, that new Deus Ex trailer looks cool, and shows us a wonderful cyberpunk world with a compelling story. SO did the trailers for Neocron. Remember how much that game sucked?
1 commentEnd-of-Week Notes 5-14-2010: The Baseball Bat of Justice
Just a small handful of things spring to mind in review of this week. Two nights ago I started up a new Fallout 3 game, this time with the intention of playing it like a true Wastelander. That means: not hoarding every single thing I find back in my locker at Megaton, foraging as I go, using only the weapons I can scavenge and maintain as I go, dropping what I can’t carry, and leaving small caches of equipment stashed here and there. This time my name is Shrike, a no-nonsense tough bitch from Vault 101, self-proclaimed protector of Megaton and its environs following the unfortunate violent death of its previous sheriff, the late Lucas Simms1.
So far, my quest has been well-fought but hard-won. I’ve lost a few circumstantial allies on occasion, including a poor scavenger who got caught in the crossfire when those no-good Talon Merc goons jumped me, but thankfully, word is getting out: Shrike’s gunning for the bad guys, and the bad guys be scared. Just last night I donned my favorite leather jacket2, pumped myself up on Buffout and MedX, and took out an entire clutch of nasty Raiders using only a Louisville Slugger I had affectionately named Pablo. I barely had time to catch my breath as I led my assault, needing to take them out with as much celerity as possible so as to maximize the effectiveness of my chemically-skyrocketed battle prowess. I charged through their compound – one insultingly forged out of the ruins of an old elementary school – and wiped their filthy souls from the planet with minimal injury. Then I slept off my wounds in their own beds, dragged their bodies into a central heap, peed on their dead leader’s corpse, and set them all ablaze with their own flamethrower before leaving the next morning.
I fucking hate Raiders.
What’s next for Shrike? Word is there’s some “family” of villains terrorizing the poor nearby settlement of Arefu. An easy-on-the-eyes dame named Lucy ain’t seen or heard from her folks up there in quite some time. As the new sheriff of these parts, I reckon it’s ’bout time I let these cheeky bastards know who’s now in charge ’round here. Time to go give this family a taste of the Baseball Bat o’ Justice. Pablo’s a close talker, a real social type.
This past Monday night saw another session of my weekly Savage Worlds game. I’ve become a bit slack with this game, owing in no small part to the increasing difficulty of me running games on Monday nights. This campaign’s days are acknowledgedly numbered, but thankfully this most recent session really got my blood pumping again. I eagerly await the ending few sessions of the series, in part because gaming on Mondays is takings its toll on me, but mostly because I really want to know what happens next. The beauty of running this game largely from the seat of my pants is that when it gets me, it really gets me, and I’m as eager to know the future as the players are. I’ll wait a few more sessions before I post things in detail, though.
I’ll end this post with a little idea: Iron Kingdoms, done with Warhammer FRP 3rd Edition. I think it would rock.
Footnotes
1 PS: thanks for the bitchin’ coat and hat, Luke. RIP
2 Tunnel Snakes rule! *shove*
A Bit Beyond the Beyond
There’s a track just beginning to play right now on my home-to-work music streamer, and arriving alongside it is a flood of emotion. This tune is entitled “Above and Beyond,” and it is the 27th track on the soundtrack to the video game Beyond Good & Evil. A while back I wrote a rather lengthy blog entry on it, and hearing this right now, in the lulling last-hour stretch of my work day, has not-quite-but-just-slightly hit me with an intense longing to re-experience the moments that so solidly cemented this masterpiece into the most cherished vaults of my nostalgia.
I implore you: go play this game tonight. If you have already played it, go play it again. If you’ve never played it, get it off GoG.com or eBay and immerse yourself. It will only occupy about 10-20 hours of your life, but they will be nigh two dozen spans of sheer awesome.
And now that I’ve typed this much, the final battle anthem is coursing it’s synth-operatic pulses through my speakers, and I want to go home so badly and re-visit the world of Hillys, and take Miss Jade on another adventure through its intrigues, and then kick that guy’s ass to hell and back again.
No commentsLeft 4 Dead, and Xbox woes
My pal Catlady-Chris* wrote a handy guide for playing Left 4 Dead. You should read it and heed his words. We spent most of the day Saturday (and the following night) playing this game and exploring the many modes and options for play, and let me tell you something: you fucking whipper-snappers are finally doing something right. For ages I have commented how the games in my time were far better than the games that these spastic trigger-happy 12-year-olds play today. This game has finally proven me wrong – and better yet, it’s the kind of game that those same snot-faced foul-mouthed suburbanite panty-waist kids will fail miserably at playing. Why? Because it’s the kind of game where the He-Man maverick wannabe dies first, and in as gruesome a manner as possible.
Put in other words, Left 4 Dead is one of the most amazingly fun video games I have ever played. It encourages a teamwork-based co-op playstyle way more effectively than any other team-based video game I’ve yet played.
Plus, it’s full of goddamned zombies (of the 28 Days Later “infected” variant) which rush at you and rip you to shreds and die by your bullets and goddammit all that’s just plain awesome. If you have a 360, like co-op game play, and love zombies, then by all means, get this game. And add me to your friends list (gamertag: phasmaphobic).
Sadly, however, my Xbox 360 has given me the dreaded Red Ring of Death. I searched online and found a temporary fix for it by using the towel trick, but that only lasts for so long. So far, it’s red-ringed three times. Each time I’ve used the towels and gotten another full day of gaming out of it, but I can’t rely on that. Sadly, it’s a refurb and out of warranty, and I have no desire to be without it for a month while I hope that Microsoft fixes it. So I did a lot of research and found several folks who rave about the self-fix method contained within this guide. I went ahead and purchased it, printed the guide and watched the vids, and man, this guy really knows his shit. So far, I’m really impressed. After a lunchtime run of tool-collecting, I’m planning on taking a crack at this process tonight.
If this works out, I am considering using this new knowledge of my Xbox’s innards to upgrade from that horrible noisy fan, and maybe even mod it to play burned games. Wish me luck.
* = We have a lot of Chris’s in our group of friends. There’s Original Chris, Catlady-Chris, Girl-Chris, and my buddy Deathmetal-Chris. I’m sure there are others.
No commentsTeam Hotness Dead Space FAQ, version 0.9 Live
I just posted the latest update (version 0.9) to our Team Hotness Spoiler-Free Walkthrough of the game Dead Space. Check it out here. It contains a full 12-chapter walkthrough of puzzle solutions, loot locations, and monster counts, as well as a lot of additional information regarding monster strategies, weapon observations, and more, including a special section in with Veira and I decoded a full series of special secret hidden cheat codes.
If you’re awesome, you’ll check it out.
- NPC
No commentsYes, I’m still here!
You have my promise, I’m still here. These last few weeks have been remarkably hectic. Admittedly, most of the free time I’ve had lately has been occupied with the games Dead Space and Fallout 3, but happily, there are a handful of… other developments as well (*squee*). Bethany and I have been working on our first-ever “Team Hotness” walkthrough, this one being a spoiler-free romp through the delicious halls of the USG Ishimura in Dead Space.
I’ve also been addicted to the sweet savory crack that is Fallout 3. I’m putting together a series of shorts blurbs about it that I hope to release on here soon.
Also, I’ve returned to a few of my older story projects, getting some creative writing in. No, I’m not one of those NaNoWriMo folks, as I just don’t have the time or desire to cram an entire novel in a month, nor do I personally wish to read the garbage scow of a creation that someone such as myself might actually manage to hastily assemble in such an inadequate span of time. I’ve just had that creative itch return as of late, and I’m liking where it’s going so far.
Uhm, that’s all for now.
- NPC
No commentsBitches, Roses, and Hopes #5
Bitches
- Not being able to play Resident Evil all the damn time is a new bitch for me. Fortunately, Resident Evil: Deadly Silence makes that desire a little more possible.
Roses
- I very recently acquired a GameCube, and now I’m addicted to Eternal Darkness: Sanity’s Requiem. It could very well replace Beyond Good & Evil as my most favorite video game, and that’s a bold, almost dirty statement.
- I’m nearing completion of the fourth playtest draft of Cannibal Contagion. Stay tuned, as it’s going to be a big one!
Hopes
- I’m organizing a group read-along of George R. R. Martin’s A Game of Thrones in the next two weeks. I’m really, really excited about this, and I do hope it comes together nicely and turns into a grand fun time for all involved.

