Archive for the 'Events' Category
Beginning of Week 6/14/2010: Changes on the Business End of Things
(I totally meant to post this Friday, but when saving it I forgot to set the auto-post time-thinger and only realized it today. Might as well add a few more notes to it, then.)
I was going to mention this last week but got side-tracked: the Alliterated Games Forums are down for an indefinite period of time. No one was using them, and they were just collecting spammers and bots. If I bring them back up in the future, it will likely be as part of…
The new website I’m putting together! The current AG website isn’t all that easy to update without me breaking things, so I’m setting up a content management suite to handle the basics. My first order of business is to get the basic game pages set up and an official newsfeed. After that, having a forum again would be nice, but it isn’t a major priority. I also want to set up a cart application, so folks can buy things directly from my website, without me having to handle fulfillment through Paypal.
Alpha Protocol continues to rock my knickers. I am only halfway through the game, and I’m already itching for a second play-through. My current style is the suave, stealthy master of the silent kill. My second play will be all BigGuns McDoucheBaggins, the no-questions-asked bullet-loving commando. I am looking forward to see more of the drastic changes in story and play I’ve already sipped with the handful of checkpoint replays I’ve experimented with in the game so far.
One thing about it that I really dig – and wish other games would pick up ASAP – is the Social Mission. A lot of Alpha Protocol’s game play involves hands-on espionage, sneaking into secret complexes and doing all that cool stealth-action spy stuff that makes movies like The Bourne Identity awesome. But almost as many game missions are purely social: you arrive on scene, meet a guy, try and make a deal of some sort, and hopefully walk away with a new ally or piece of information. The clothes you wear in these missions frequently makes a difference, so you should remember to switch out of that tactical armor before heading off to have dinner with the syndicate honcho, otherwise you might piss her off with your incredible social faux pas. I love this, and aside from Mass Effect 2 – which only has a small handful of missions like these – I’ve not seen it implemented in other mission-based games.
This coming weekend will be Free RPG Day! Every year I get excited about this one, as my favorite local game store Guardian Games always has a big shindig to celebrate. This year I’ll be running the new teaser adventure Final Sanction for the upcoming Deathwatch RPG from Fantasy Flight Games – the newest RPG in the Warhammer 40K product line. I’m not well-versed in the W40K universe, but this one looks nice – it’s the equivalent to me of the Starcraft storyline: Space Marines in massive suits of power armor fighting wave upon wave of infectious buglike monster hordes.
I leave you with a video for a song that’s been stuck in my head all morning:
No commentsEnd-of-Week 6/4/2010: Itchy Tasty
Been a damn busy week. Not enough time for blogging! So here’s my weekend update, a day late.
First, a link. Check out Universal Dead, a new low-budget web series about zombies. It’s… not bad. Not bad at all.
For the last few days I’ve been going back and forth between Dragon Age and Alpha Protocol. My current goal in Dragon Age is to play as a solo Archer Rogue + Dog combo for as long as I can manage, outside of the few spots in the game where other companions are forced upon you. I’ve always been a fan of odd “challenge runs” in video games, and I figure this one would be called the “Post-Apocalypse” DA run – survivor + dog, in other words.
Alpha Protocol has been fun. I see a game series in the making here, and this one’s a good start. It reminds me a lot of the original Mass Effect – awesome in many ways, but marred by some rather aggravating design choices. I’m only a few hours in, though, so I’ll save my full decision for a later time after more hands-on experience with it.
I met a few awesome folks and sold a few more copies of Cannibal Contagion this past Memorial Day. Guardian Games hosted their second annual “May of the Dead” celebration, and I was there pimpin’ my game and hanging out with my fellow nerd. Had some great talks with a fellow from the local chapter of the Zombie Squad, and ran a hilariously fun session of my game for a new crew of survivors. Thanks for playing, folks!
I’ll close this post with some thoughts on video game trailers. First, read this article. Go ahead, it’s a good read. Watch all the trailers.
Done? Understand that I get where the writer is coming from, and I whole-heartedly disagree. I want actual game-play footage in my video game trailers, goddammit. Without actual gameplay footage, I might have made the mistake of purchasing any number of generic “guns plus one cool trick no one else does” first-person shooters. I want to actually see how this game is different. You can take a shitty game, give it an awesome story, and fill the trailer with so many awesome cinematics and popular industrial tunes and the consumers won’t know the depth of your deception until they pay for it and hate it, because you never showed them the actual game.
I want to see the game. I don’t give a rat’s ass about marketing cinematics which most likely won’t even be in the final product, and probably look better than that product will, too. Yeah, that new Deus Ex trailer looks cool, and shows us a wonderful cyberpunk world with a compelling story. SO did the trailers for Neocron. Remember how much that game sucked?
1 commentGeek in the City… of the Undead

Aaron from the Geek in the City Podcast peruses a copy of Cannibal Contagion, shortly before playing in a fantastically hilarious session of the game. “Richard Thruster” will forever be in the annals of Cannibal Contagion fame, Aaron. Thanks for playing!
(original picture source here)
No commentsSaturday May 30th is “May of the Dead” at Guardian Games!
Read all the juicy details here!
I’ll be selling the last of the signed-and-numbered copies of Cannibal Contagion’s first print run there. Additionally, I’ll be giving out free copies of the PDF to all who take part in the demos, as special thank you gifts for coming in and playing my game. I’m also looking forward to kicking some ass in the Left 4 Dead Survival Mode tournaments.
See you there!
2 commentsCannibal Contagion at Go Play! SEPDX #17
I’ve signed up to run a session of Cannibal Contagion at the upcoming Go Play! SEPDX #17. The date will be Saturday, December 6th, and the location is Guardian Games (they’re linked on the right sidebar). I’ve got room for four, possibly five players, so go over and sign up if you want to enjoy an afternoon of zombie comedy action!
No commentsA Song of Ice and Fire Roleplaying: A First Look
Yesterday I picked up the two modules I’ll be demoing on June 21st at Guardian Games for the upcoming 2nd Annual Free RPG Day. The two modules in question are “Take the Money” for the Tunnels and Trolls RPG, and the brand-spanking-new quick-start rules for Green Ronin’s upcoming A Song of Ice and Fire Roleplaying Game. I’ll save the T&T write-up for a later occasion – it’s fun, fairly ridiculous, and amazingly simple, and there’s not much more to really say about it. Let’s take a look at ASOIAF. Read more
4 comments