Category: Conventions

HAMMERCRAWL! RPG Method version 2.2 is now live

HAMMERCRAWL! RPG Method version 2.2 is now live

After a bit of work over the past weekend, I finally assembled a newer, crisper version of the HAMMERCRAWL! gaming method outline document. This current version is a refinement of the last blog post I wrote on the matter, taking a lot of those pieces and reorganizing them into a usable-at-the-table reference text. Like all…

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Hammercrawl v2.0, Revisited

Hammercrawl v2.0, Revisited

Author’s Note, May 2016: I wrote this post before going to Gamestorm last year, but something caught it up accidentally in a pending state and frankly I’m not sure what happened. I haven’t really touched this blog much since then, but I just this morning found it chilling out in my draft queue, and figured…

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HAMMERCRAWL! Part 2: Game Structure

HAMMERCRAWL! Part 2: Game Structure

The first post laid out the tools of the game, now this one sets down the adventure flow, with specific focus on the meta-game that the DM commands. The Goal of HAMMERCRAWL! The characters’ main purpose is to venture out into the depths of a dungeon, kill monsters and gain loot, and then make it…

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HAMMERCRAWL! Roguelike Random OSR Gaming, Part 1: Tools

HAMMERCRAWL! Roguelike Random OSR Gaming, Part 1: Tools

(This post has turned into something much larger than expected, so I’m breaking it up into multiple posts) Last year at Gamestorm 2014, a few conversations on “roguelike” gaming experiences led me to come up with an on-the-fly method for character-grinding adventure gaming. With but a single simple Chessex d12 Dungeon Die, a handful of…

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I’ll let you in on a little secret

I’ll let you in on a little secret

This weekend’s convention was pretty stellar, at least as Motobushido game play is concerned. The “pretty much final” version of the rules was tested in full, and stood pretty damn solidly. But there’s one cool thing that I really want to take a moment and talk about. Towards the end of one of the sessions,…

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