Dueling Lessons, Part Five: The Naming of the Second
Duels are first and foremost a battle between two opposing duelists. However, each side can name a Second, which is a position of both great personal honor and significant mechanical advantage. Your Second can be any of your allies who accepts your respectable offer.
Before the duel actually begins, you can hold council with your chosen Second, and exchange cards. During the Duel, your Second can step in and say “I got this,” playing one of their cards in your stead. Depending upon the narrative restrictions of the duel, this could represent him actually moving in and making a strike of his own, or instead symbolically providing a moment of inspiration and emotional support which drives the duelist onward.
Serving Second is both an act of respect and honor, and a risky endeavor. A dutiful Second exposes himself to the same backlash as the acting duelist, should the fight be lost. Should the loss be significant enough to claim life, the Second’s own life can also be on the line.
The rule of Seconds is the only standard method for multiple participants on the same side of a Duel. For more that two participants on a side, I suggest you use the Pack Warfare rules instead.
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Huge flavor and a way to keep the gaming group glued in when “soloing”. I like it and can’t wait to see it in action.
It’s been working pretty well in all the playtests so far. My goals have included keeping as much terminology and mechanic rooted in the two genres, and it’s been pretty fun writing them up this way.