Archive for January, 2012
H66: The Rolling Storm
Now presenting the final of my three original commissioned concept pieces for Project H66. This one’s a return to…. you know what, I’ll just let is speak for itself.
Combined with the other two concept pieces, I am confident that Rick has perfectly illustrated the game concepts as they exist within my mind. In fact, these three pieces have, in return, given me far more inspiration for the project than most of the previous media sources from which I’d been drawing (samurai movies, mostly).
I’m still neck-deep in this game’s pre-production process. Playtesting is sporadically underway, and while the process is slow, it is certainly gaining momentum.
No commentsMy Seven Favorite Vidjagames from 2011
Been thinking about this one a bit, but I’ll keep this one quick. I mention them along with the platforms on which I played and preferred them. Starting with number seven…
7. Afterfall: Insanity (PC)
This game received very little fanfare, and still doesn’t have an official support or community discussion forum anywhere online. It’s a damn solid third-person horror game, which clearly takes immense amounts of inspiration from the Dead Space series, especially in controls and user interface. The action is fun, the scares are scary, and despite some kinda lame writing, the story is actually pretty interesting. I look forward to seeing more from this studio.
Link: Afterfall on Gamersgate
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