Hey Man, well this is Babylon

My Life as a Teenage Do-Wop Girl

Archive for June, 2008

Savage Worlds Make My Head Asplode!

The Savage Worlds License is now free.

Specifically:

For Publication

If you want to sell your work, you must contact us at PEGShane@gmail.com with your plan and some samples of your work. We’ll work with each company on a case-by-case basis. Once we grant your company the license, you can make whatever you want without submitting it for further approval, as long as you follow the guidelines below.

There is no fee for this license.

Oh. Wow. Awesome.

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The Desolate Destinations Project, Yesterday’s Armada

I had this idea the other day, about a really awesome new setting for a game. That idea then led me to another idea, involving a continuous series of versatile, off-kilter, and system-independent game settings, with hooks and leads and possibilities galore. I’m gonna try my hand at working on something like that here: the Desolate Destinations project. Each Desolate Destination is a self-contained game setting which has no specific system in mind, intended to be portable to just about any genre- appropriate campaign setting you currently use.

I’ll kick this project off with the setting idea that got my mind wandering in this direction in the first place: the Great Galactic Graveyard, or “Yesterday’s Armada.” The basic premise: somewhere out in deep space is a massive graveyard of ships and space stations. Hundreds of thousands of them, perhaps even millions, all floating around in the dead of space. The ships vary greatly in age, some decades old, some recent, some hundreds, even thousands of years old. No one really knows. Some ships have inhabitants, some have horrors, some have cultural treasures of civilizations no one understands or even remembers anymore. Perhaps this massive floating graveyard is all that exists of the great civilizations of the ages, all of which are now reduced to little more than the crumbling husks of wasted hubris. Read more

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